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const seriesPlayBreak * | break_list = nullptr |
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seriesPlayBreak | current_break |
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machine * | series_machine = nullptr |
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machine * | shadow_machine = nullptr |
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int32 | series = 0 |
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int32 | shadow_series = 0 |
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int32 | index = 0 |
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const char * | name = nullptr |
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char | shadow_name [80] = { 0 } |
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int32 | framerate = 0 |
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int32 | trigger = 0 |
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frac16 | depth = 0 |
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int32 | scale = 0 |
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int32 | x = 0 |
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int32 | y = 0 |
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bool | with_shadow = false |
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bool | preload_sounds = false |
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bool | digi_trigger = false |
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bool | in_use = false |
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◆ clear()
void M4::Burger::seriesPlayer::clear |
( |
| ) |
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The documentation for this struct was generated from the following file: