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void | setVm (DMEngine *vm) |
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Thing & | getSlot (ChampionSlot slot) |
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void | setSlot (ChampionSlot slot, Thing val) |
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Skill & | getSkill (ChampionSkill skill) |
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void | setSkillExp (ChampionSkill skill, int32 val) |
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void | setSkillTempExp (ChampionSkill skill, int16 val) |
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byte & | getStatistic (ChampionStatType type, ChampionStatValue valType) |
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void | setStatistic (ChampionStatType type, ChampionStatValue valType, byte newVal) |
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uint16 | getAttributes () |
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uint16 | getAttributes (ChampionAttribute flag) |
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void | setAttributeFlag (ChampionAttribute flag, bool value) |
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void | clearAttributes (ChampionAttribute attribute=kDMAttributNone) |
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uint16 | getWounds () |
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void | setWoundsFlag (ChampionWound flag, bool value) |
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uint16 | getWoundsFlag (ChampionWound wound) |
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void | clearWounds () |
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void | resetSkillsToZero () |
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void | resetToZero () |
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uint16 | _attributes |
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uint16 | _wounds |
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byte | _statistics [7][3] |
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Thing | _slots [30] |
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Skill | _skills [20] |
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char | _name [8] |
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char | _title [20] |
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Direction | _dir |
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ViewCell | _cell |
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ChampionAction | _actionIndex |
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uint16 | _symbolStep |
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char | _symbols [5] |
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uint16 | _directionMaximumDamageReceived |
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uint16 | _maximumDamageReceived |
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uint16 | _poisonEventCount |
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int16 | _enableActionEventIndex |
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int16 | _hideDamageReceivedIndex |
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int16 | _currHealth |
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int16 | _maxHealth |
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int16 | _currStamina |
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int16 | _maxStamina |
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int16 | _currMana |
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int16 | _maxMana |
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int16 | _actionDefense |
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int16 | _food |
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int16 | _water |
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uint16 | _load |
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int16 | _shieldDefense |
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byte | _portrait [928] |
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The documentation for this class was generated from the following file: