|
void | setVm (DMEngine *vm) |
|
Thing & | getSlot (ChampionSlot slot) |
|
void | setSlot (ChampionSlot slot, Thing val) |
|
Skill & | getSkill (ChampionSkill skill) |
|
void | setSkillExp (ChampionSkill skill, int32 val) |
|
void | setSkillTempExp (ChampionSkill skill, int16 val) |
|
byte & | getStatistic (ChampionStatType type, ChampionStatValue valType) |
|
void | setStatistic (ChampionStatType type, ChampionStatValue valType, byte newVal) |
|
uint16 | getAttributes () |
|
uint16 | getAttributes (ChampionAttribute flag) |
|
void | setAttributeFlag (ChampionAttribute flag, bool value) |
|
void | clearAttributes (ChampionAttribute attribute=kDMAttributNone) |
|
uint16 | getWounds () |
|
void | setWoundsFlag (ChampionWound flag, bool value) |
|
uint16 | getWoundsFlag (ChampionWound wound) |
|
void | clearWounds () |
|
void | resetSkillsToZero () |
|
void | resetToZero () |
|
|
uint16 | _attributes |
|
uint16 | _wounds |
|
byte | _statistics [7][3] |
|
Thing | _slots [30] |
|
Skill | _skills [20] |
|
char | _name [8] |
|
char | _title [20] |
|
Direction | _dir |
|
ViewCell | _cell |
|
ChampionAction | _actionIndex |
|
uint16 | _symbolStep |
|
char | _symbols [5] |
|
uint16 | _directionMaximumDamageReceived |
|
uint16 | _maximumDamageReceived |
|
uint16 | _poisonEventCount |
|
int16 | _enableActionEventIndex |
|
int16 | _hideDamageReceivedIndex |
|
int16 | _currHealth |
|
int16 | _maxHealth |
|
int16 | _currStamina |
|
int16 | _maxStamina |
|
int16 | _currMana |
|
int16 | _maxMana |
|
int16 | _actionDefense |
|
int16 | _food |
|
int16 | _water |
|
uint16 | _load |
|
int16 | _shieldDefense |
|
byte | _portrait [928] |
|
The documentation for this class was generated from the following file: