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| DirectorEngine (OSystem *syst, const DirectorGameDescription *gameDesc) |
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DirectorGameGID | getGameGID () const |
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const char * | getGameId () const |
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uint16 | getDescriptionVersion () const |
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uint16 | getVersion () const |
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void | setVersion (uint16 version) |
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Common::Platform | getPlatform () const |
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Common::Language | getLanguage () const |
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uint32 | getGameFlags () const |
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Common::String | getTargetName () |
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const char * | getExtra () |
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Common::String | getRawEXEName () const |
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Common::String | getEXEName () const |
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StartMovie | getStartMovie () const |
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void | parseOptions () |
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Graphics::MacWindowManager * | getMacWindowManager () const |
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Archive * | getMainArchive () const |
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Lingo * | getLingo () const |
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Window * | getStage () const |
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Window * | getCurrentWindow () const |
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void | setCurrentWindow (Window *window) |
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Window * | getCursorWindow () const |
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void | setCursorWindow (Window *window) |
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Movie * | getCurrentMovie () const |
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void | setCurrentMovie (Movie *movie) |
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Common::String | getCurrentPath () const |
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Common::String | getCurrentAbsolutePath () |
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Common::Path | getStartupPath () const |
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bool | hasFeature (EngineFeature f) const override |
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void | addPalette (CastMemberID &id, byte *palette, int length) |
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bool | setPalette (const CastMemberID &id) |
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void | setPalette (byte *palette, uint16 count) |
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void | shiftPalette (int startIndex, int endIndex, bool reverse) |
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void | clearPalettes () |
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PaletteV4 * | getPalette (const CastMemberID &id) |
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bool | hasPalette (const CastMemberID &id) |
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void | loadDefaultPalettes () |
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const Common::HashMap< CastMemberID, PaletteV4 > & | getLoadedPalettes () |
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const Common::HashMap< CastMemberID, PaletteV4 > & | getLoaded16Palettes () |
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const PaletteV4 & | getLoaded4Palette () |
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const Common::FSNode * | getGameDataDir () const |
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const byte * | getPalette () const |
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uint16 | getPaletteColorCount () const |
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void | loadPatterns () |
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Picture * | getTile (int num) |
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const Common::Rect & | getTileRect (int num) |
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uint32 | transformColor (uint32 color) |
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Graphics::MacPatterns & | getPatterns () |
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void | setCursor (DirectorCursor type) |
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void | draw () |
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Graphics::MacDrawPixPtr | getInkDrawPixel () |
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uint32 | getColorBlack () |
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uint32 | getColorWhite () |
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void | loadKeyCodes () |
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void | setMachineType (int machineType) |
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Common::CodePage | getPlatformEncoding () |
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Archive * | createArchive () |
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Archive * | openArchive (const Common::Path &movie) |
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void | addArchiveToOpenList (const Common::Path &path) |
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Archive * | loadEXE (const Common::Path &movie) |
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Archive * | loadEXEv3 (Common::SeekableReadStream *stream) |
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Archive * | loadEXEv4 (Common::SeekableReadStream *stream) |
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Archive * | loadEXEv5 (Common::SeekableReadStream *stream) |
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Archive * | loadEXEv7 (Common::SeekableReadStream *stream) |
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Archive * | loadEXERIFX (Common::SeekableReadStream *stream, uint32 offset) |
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Archive * | loadMac (const Common::Path &movie) |
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bool | desktopEnabled () |
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bool | pollEvent (Common::Event &event) |
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bool | processEvents (bool captureClick=false, bool skipWindowManager=false) |
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void | processEventQUIT () |
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uint32 | getMacTicks () |
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void | gameQuirks (const char *target, Common::Platform platform) |
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void | loadSlowdownCooloff (uint32 delay=2000) |
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void | delayMillis (uint32 delay) |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual bool | canSaveAutosaveCurrently () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | initializePath (const Common::FSNode &gamePath) |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
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void | setGameToLoadSlot (int slot) |
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virtual bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
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virtual bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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