|
uint | roomCode |
|
uint | trajectoryLength |
|
uint | currentTrajectoryIndex |
|
uint | backpackObjectCode |
|
uint | rightSfxVol |
|
uint | leftSfxVol |
|
uint | musicVolRight |
|
uint | musicVolLeft |
|
uint | oldGridX |
|
uint | oldGridY |
|
uint | secAnimDepth |
|
uint | secAnimDir |
|
uint | secAnimX |
|
uint | secAnimY |
|
uint | secAnimIFrame |
|
byte | currentZone |
|
byte | targetZone |
|
byte | oldTargetZone |
|
byte | inventoryPosition |
|
byte | actionCode |
|
byte | oldActionCode |
|
byte | steps |
|
byte | doorIndex |
|
byte | characterFacingDir |
|
byte | iframe |
|
byte | gamePart |
|
bool | isSealRemoved |
|
bool | isPottersManualDelivered |
|
bool | obtainedList1 |
|
bool | obtainedList2 |
|
bool | list1Complete |
|
bool | list2Complete |
|
bool | isVasePlaced |
|
bool | isScytheTaken |
|
bool | isTridentTaken |
|
bool | isPottersWheelDelivered |
|
bool | isMudDelivered |
|
bool | isGreenDevilDelivered |
|
bool | isCupboardOpen |
|
bool | isChestOpen |
|
bool | isTVOn |
|
bool | isTrapSet |
|
bool | isRedDevilCaptured |
|
InventoryEntry | mobj [kInventoryIconCount] |
|
int | element1 |
|
int | element2 |
|
int | characterPosX |
|
int | characterPosY |
|
int | xframe2 |
|
int | yframe2 |
|
Common::String | oldInventoryObjectName |
|
Common::String | objetomoinventoryObjectNamehila |
|
Common::String | characterName |
|
Route | mainRoute |
|
uint16 | firstList [5] |
|
uint16 | secondList [5] |
|
Common::Point | trajectory [300] |
|
bool | firstTimeTopicA [kCharacterCount] |
|
bool | firstTimeTopicB [kCharacterCount] |
|
bool | firstTimeTopicC [kCharacterCount] |
|
bool | bookTopic [kCharacterCount] |
|
bool | mintTopic [kCharacterCount] |
|
bool | caves [5] |
|
uint | niche [2][4] |
|
The documentation for this struct was generated from the following file: