ScummVM API documentation
Tot::SavedGame Struct Reference

Public Attributes

uint roomCode
 
uint trajectoryLength
 
uint currentTrajectoryIndex
 
uint backpackObjectCode
 
uint rightSfxVol
 
uint leftSfxVol
 
uint musicVolRight
 
uint musicVolLeft
 
uint oldGridX
 
uint oldGridY
 
uint secAnimDepth
 
uint secAnimDir
 
uint secAnimX
 
uint secAnimY
 
uint secAnimIFrame
 
byte currentZone
 
byte targetZone
 
byte oldTargetZone
 
byte inventoryPosition
 
byte actionCode
 
byte oldActionCode
 
byte steps
 
byte doorIndex
 
byte characterFacingDir
 
byte iframe
 
byte gamePart
 
bool isSealRemoved
 
bool isPottersManualDelivered
 
bool obtainedList1
 
bool obtainedList2
 
bool list1Complete
 
bool list2Complete
 
bool isVasePlaced
 
bool isScytheTaken
 
bool isTridentTaken
 
bool isPottersWheelDelivered
 
bool isMudDelivered
 
bool isGreenDevilDelivered
 
bool isCupboardOpen
 
bool isChestOpen
 
bool isTVOn
 
bool isTrapSet
 
bool isRedDevilCaptured
 
InventoryEntry mobj [kInventoryIconCount]
 
int element1
 
int element2
 
int characterPosX
 
int characterPosY
 
int xframe2
 
int yframe2
 
Common::String oldInventoryObjectName
 
Common::String objetomoinventoryObjectNamehila
 
Common::String characterName
 
Route mainRoute
 
uint16 firstList [5]
 
uint16 secondList [5]
 
Common::Point trajectory [300]
 
bool firstTimeTopicA [kCharacterCount]
 
bool firstTimeTopicB [kCharacterCount]
 
bool firstTimeTopicC [kCharacterCount]
 
bool bookTopic [kCharacterCount]
 
bool mintTopic [kCharacterCount]
 
bool caves [5]
 
uint niche [2][4]
 

The documentation for this struct was generated from the following file: