ScummVM API documentation
inventory.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Based on the Reverse Engineering work of Christophe Fontanel,
24 * maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
25 */
26
27#ifndef DM_INVENTORY_H
28#define DM_INVENTORY_H
29
30#include "dm/dm.h"
31#include "dm/gfx.h"
32#include "dm/champion.h"
33#include "dm/dungeonman.h"
34
35namespace DM {
36
37enum DescriptionMask {
38 kDMDescriptionMaskConsumable = 0x0001, // @ MASK0x0001_DESCRIPTION_CONSUMABLE
39 kDMDescriptionMaskPoisoned = 0x0002, // @ MASK0x0002_DESCRIPTION_POISONED
40 kDMDescriptionMaskBroken = 0x0004, // @ MASK0x0004_DESCRIPTION_BROKEN
41 kDMDescriptionMaskCursed = 0x0008 // @ MASK0x0008_DESCRIPTION_CURSED
42};
43
44enum PanelContent {
45 kDMPanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
46 kDMPanelContentScroll = 2, // @ C02_PANEL_SCROLL
47 kDMPanelContentChest = 4, // @ C04_PANEL_CHEST
48 kDMPanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
49};
50
51#define kDMChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING
52
54 DMEngine *_vm;
55
56 void initConstants();
57
58public:
59 explicit InventoryMan(DMEngine *vm);
60
61 int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
62 PanelContent _panelContent; // @ G0424_i_PanelContent
63 Thing _chestSlots[8]; // @ G0425_aT_ChestSlots
64 Thing _openChest; // @ G0426_T_OpenChest
65 int16 _objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX
66 int16 _objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY
67 Box _boxPanel;
68 const char *_skillLevelNames[15];
69
70 void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
71 void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
72 void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
73 void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar
74 void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
75 void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
76 void drawPanel(); // @ F0347_INVENTORY_DrawPanel
77 void closeChest(); // @ F0334_INVENTORY_CloseChest
78 void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
79 void drawPanelScroll(Scroll *scroll); // @ F0341_INVENTORY_DrawPanel_Scroll
80 void openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest
81 void drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport
82 void buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, const char ** attribStrings,
83 char *destString, const char *prefixString, const char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
84 void drawPanelObjectDescriptionString(const char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString
85 void drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye
86 void drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object
87 void setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette
88 void decreaseTorchesLightPower(); // @ F0338_INVENTORY_DecreaseTorchesLightPower_CPSE
89 void drawChampionSkillsAndStatistics(); // @ F0351_INVENTORY_DrawChampionSkillsAndStatistics
90 void drawStopPressingMouth(); // @ F0350_INVENTORY_DrawStopPressingMouth
91 void drawStopPressingEye();// @ F0353_INVENTORY_DrawStopPressingEye
92 void clickOnMouth(); // @ F0349_INVENTORY_ProcessCommand70_ClickOnMouth
93 void adjustStatisticCurrentValue(Champion *champ, uint16 statIndex, int16 valueDelta); // @ F0348_INVENTORY_AdjustStatisticCurrentValue
94 void clickOnEye(); // @ F0352_INVENTORY_ProcessCommand71_ClickOnEye
95};
96}
97
98#endif
Definition: gfx.h:557
Definition: champion.h:399
Definition: dungeonman.h:493
Definition: dm.h:169
Definition: inventory.h:53
Definition: dungeonman.h:459
Definition: dm.h:135