Public Member Functions | |
BandAndAvoidEnemiesRepulsorIterator (Actor *actor) | |
bool | first (TilePoint &repulsorVector, int16 &repulsorStrength) |
bool | next (TilePoint &repulsorVector, int16 &repulsorStrength) |
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BandingRepulsorIterator (Actor *actor) | |
Additional Inherited Members | |
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Actor * | _a |