ScummVM API documentation
ad_response_box.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADRESPONSEBOX_H
29 #define WINTERMUTE_ADRESPONSEBOX_H
30 
31 
32 #include "engines/wintermute/base/base_object.h"
33 
34 namespace Wintermute {
35 
36 class UIButton;
37 class UIWindow;
38 class UIObject;
39 class AdResponse;
40 class AdResponseBox : public BaseObject {
41 public:
42  BaseObject *getNextAccessObject(BaseObject *CurrObject);
43  BaseObject *getPrevAccessObject(BaseObject *CurrObject);
44  bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
45 
46  void addResponse(const AdResponse* response);
47  bool handleResponse(const AdResponse *response);
48  bool handleResponseNum(uint32 num);
49  int32 getIdForResponseNum(uint32 num) const;
50  void setLastResponseText(const char *text, const char *textOrig);
51  const char *getLastResponseText() const;
52  const char *getLastResponseTextOrig() const;
53 
54  DECLARE_PERSISTENT(AdResponseBox, BaseObject)
55  ScScript *_waitingScript;
56  bool listen(BaseScriptHolder *param1, uint32 param2) override;
57  typedef enum {
58  EVENT_PREV,
59  EVENT_NEXT,
60  EVENT_RESPONSE
61  } TResponseEvent;
62 
63  bool weedResponses();
64  bool display() override;
65 
66  bool createButtons();
67  bool invalidateButtons();
68  void clearButtons();
69  void clearResponses();
70  AdResponseBox(BaseGame *inGame);
71  ~AdResponseBox() override;
72 
73  bool loadFile(const char *filename);
74  bool loadBuffer(char *buffer, bool complete = true);
75  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
76 
77  UIWindow *getResponseWindow();
78  uint32 getNumResponses() const;
79 private:
80  int32 _spacing;
81  int32 _scrollOffset;
82  BaseFont *_fontHover;
83  BaseFont *_font;
84  bool _horizontal;
85  Rect32 _responseArea;
86  int32 _verticalAlign;
87  TTextAlign _align;
88  BaseArray<UIButton *> _respButtons;
90  UIWindow *_shieldWindow;
91  char *_lastResponseText;
92  char *_lastResponseTextOrig;
93  UIWindow *_window;
94 };
95 
96 } // End of namespace Wintermute
97 
98 #endif
Definition: script.h:44
Definition: base_game.h:76
Definition: base_dynamic_buffer.h:35
Definition: rect32.h:60
Definition: base_script_holder.h:37
Definition: coll_templ.h:63
Definition: base_font.h:37
Definition: ui_window.h:39
Definition: ad_response_box.h:40
Definition: base_object.h:49
Definition: achievements_tables.h:27
Definition: ad_response.h:37