ScummVM API documentation
Material_Smoke2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_MATERIAL_SMOKE2D_H
29#define HPL_MATERIAL_SMOKE2D_H
30
31#include "hpl1/engine/graphics/Material.h"
32
33namespace hpl {
34
36public:
37 cMaterial_Smoke2D(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
38 cImageManager *apImageManager, cTextureManager *apTextureManager,
39 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
40 eMaterialPicture aPicture, cRenderer3D *apRenderer3D);
42
43 void Compile();
44 bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight);
45 void EndRendering(eMaterialRenderType aType);
46 tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType);
47 bool NextPass(eMaterialRenderType aType);
48 bool HasMultiplePasses(eMaterialRenderType aType);
49
50 eMaterialType GetType(eMaterialRenderType aType);
51 void EditVertexes(eMaterialRenderType aType, iCamera *apCam, iLight *pLight,
52 tVertexVec *apVtxVec, cVector3f *apTransform, unsigned int alIndexAdd);
53
54private:
55};
56
58public:
59 bool IsCorrect(tString asName) {
60 return cString::ToLowerCase(asName) == "smoke2d";
61 }
62
63 iMaterial *Create(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
64 cImageManager *apImageManager, cTextureManager *apTextureManager,
65 cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
66 eMaterialPicture aPicture, cRenderer3D *apRenderer3D) {
67 return hplNew(cMaterial_Smoke2D, (asName, apLowLevelGraphics,
68 apImageManager, apTextureManager, apRenderer,
69 apProgramManager, aPicture, apRenderer3D));
70 }
71};
72
73} // namespace hpl
74
75#endif // HPL_MATERIAL_SMOKE2D_H
Definition: str.h:59
Definition: GpuProgramManager.h:39
Definition: ImageManager.h:48
Definition: Material_Smoke2D.h:35
bool HasMultiplePasses(eMaterialRenderType aType)
void EndRendering(eMaterialRenderType aType)
eMaterialType GetType(eMaterialRenderType aType)
tVtxBatchFlag GetBatchFlags(eMaterialRenderType aType)
bool NextPass(eMaterialRenderType aType)
bool StartRendering(eMaterialRenderType aType, iCamera *apCam, iLight *pLight)
Definition: Material_Smoke2D.h:57
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
static tString ToLowerCase(tString aString)
Definition: TextureManager.h:47
Definition: Camera.h:43
Definition: Light.h:38
Definition: LowLevelGraphics.h:200
Definition: Material.h:203
Definition: Material.h:390