ScummVM API documentation
base_transition_manager.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_TRANSITION_MANAGER_H
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#define WINTERMUTE_BASE_TRANSITION_MANAGER_H
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#include "engines/wintermute/base/base.h"
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namespace
Wintermute
{
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class
BaseTransitionMgr
:
public
BaseClass
{
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public
:
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bool
_started;
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uint32 _lastTime;
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bool
_origInteractive;
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bool
_preserveInteractive;
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bool
update();
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bool
start(TTransitionType type,
bool
nonInteractive =
false
);
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bool
isReady();
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TTransMgrState _state;
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BaseTransitionMgr
(
BaseGame
*inGame);
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~
BaseTransitionMgr
()
override
;
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TTransitionType _type;
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};
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}
// End of namespace Wintermute
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#endif
Wintermute::BaseGame
Definition:
base_game.h:79
Wintermute::BaseTransitionMgr
Definition:
base_transition_manager.h:35
Wintermute::BaseClass
Definition:
base.h:43
Wintermute
Definition:
achievements_tables.h:27
engines
wintermute
base
base_transition_manager.h
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