28 #ifndef WINTERMUTE_BASE_TRANSITION_MANAGER_H 29 #define WINTERMUTE_BASE_TRANSITION_MANAGER_H 31 #include "engines/wintermute/base/base.h" 39 bool _origInteractive;
40 bool _preserveInteractive;
42 bool start(TTransitionType type,
bool nonInteractive =
false);
44 TTransMgrState _state;
47 TTransitionType _type;
Definition: base_game.h:76
Definition: base_transition_manager.h:35
Definition: achievements_tables.h:27