ScummVM API documentation
Wintermute::BaseTransitionMgr Class Reference
Inheritance diagram for Wintermute::BaseTransitionMgr:
Wintermute::BaseClass

Public Member Functions

bool update ()
 
bool start (TTransitionType type, bool nonInteractive=false)
 
bool isReady () const
 
 BaseTransitionMgr (BaseGame *inGame)
 
- Public Member Functions inherited from Wintermute::BaseClass
bool setEditorProp (const Common::String &propName, const Common::String &propValue)
 
Common::String getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String())
 
 BaseClass (TDynamicConstructor, TDynamicConstructor)
 
bool parseEditorProperty (char *buffer, bool complete=true)
 
virtual bool saveAsText (BaseDynamicBuffer *buffer, int indent=0)
 
 BaseClass (BaseGame *GameOwner)
 
virtual const char * getClassName ()
 
virtual bool persist (BasePersistenceManager *persistMgr)
 

Public Attributes

bool _started
 
uint32 _lastTime
 
bool _origInteractive
 
bool _preserveInteractive
 
TTransMgrState _state
 
TTransitionType _type
 
- Public Attributes inherited from Wintermute::BaseClass
bool _persistable
 
BaseGame_gameRef
 

Additional Inherited Members

- Protected Attributes inherited from Wintermute::BaseClass
Common::HashMap< Common::String, Common::String_editorProps
 
Common::HashMap< Common::String, Common::String >::iterator _editorPropsIter
 

The documentation for this class was generated from the following file: