ScummVM API documentation
ad_talk_def.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADTALKDEF_H
29 #define WINTERMUTE_ADTALKDEF_H
30 
31 #include "engines/wintermute/coll_templ.h"
32 #include "engines/wintermute/base/base_object.h"
33 
34 namespace Wintermute {
35 class AdTalkNode;
36 class AdSpriteSet;
37 class AdTalkDef : public BaseObject {
38 public:
39  char *_defaultSpriteSetFilename;
40  AdSpriteSet *_defaultSpriteSet;
41  BaseSprite *getDefaultSprite(TDirection Dir);
42  bool loadDefaultSprite();
43  DECLARE_PERSISTENT(AdTalkDef, BaseObject)
44 
45  AdTalkDef(BaseGame *inGame);
46  ~AdTalkDef() override;
47  bool loadFile(const char *filename);
48  bool loadBuffer(char *buffer, bool complete = true);
50  char *_defaultSpriteFilename;
51  BaseSprite *_defaultSprite;
52  bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0) override;
53 };
54 
55 } // End of namespace Wintermute
56 
57 #endif
Definition: base_game.h:76
Definition: base_dynamic_buffer.h:35
Definition: ad_talk_def.h:37
Definition: ad_sprite_set.h:36
Definition: coll_templ.h:63
Definition: base_sprite.h:40
Definition: base_object.h:49
Definition: achievements_tables.h:27