28 #ifndef WINTERMUTE_ADTALKDEF_H 29 #define WINTERMUTE_ADTALKDEF_H 31 #include "engines/wintermute/coll_templ.h" 32 #include "engines/wintermute/base/base_object.h" 39 char *_defaultSpriteSetFilename;
42 bool loadDefaultSprite();
47 bool loadFile(
const char *filename);
48 bool loadBuffer(
char *buffer,
bool complete =
true);
50 char *_defaultSpriteFilename;
Definition: base_game.h:75
Definition: base_dynamic_buffer.h:35
Definition: ad_talk_def.h:37
Definition: ad_sprite_set.h:36
Definition: coll_templ.h:63
Definition: base_sprite.h:40
Definition: base_object.h:57
Definition: achievements_tables.h:27