ScummVM API documentation
platform_osystem.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_PLATFORMSDL_H
29 #define WINTERMUTE_PLATFORMSDL_H
30 
31 #include "engines/wintermute/dctypes.h"
32 #include "common/events.h"
33 
34 namespace Wintermute {
35 
36 class BaseGame;
37 class WintermuteEngine;
39 class BasePlatform {
40 public:
41  static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]);
42  static void deinit();
43  static void handleEvent(Common::Event *event);
44  static AnsiString getPlatformName();
45 
46  // Win32 API bindings
47  static bool getCursorPos(Common::Point32 *lpPoint);
48  static bool setCursorPos(int x, int y);
49 
50  static bool setRectEmpty(Common::Rect32 *lprc);
51  static bool isRectEmpty(const Common::Rect32 *lprc);
52  static bool ptInRect(Common::Rect32 *lprc, Common::Point32 p);
53  static bool setRect(Common::Rect32 *lprc, int32 left, int32 top, int32 right, int32 bottom);
54  static bool intersectRect(Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc1, const Common::Rect32 *lprcSrc2);
55  static bool unionRect(Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc1, const Common::Rect32 *lprcSrc2);
56  static bool copyRect(Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc);
57  static bool equalRect(const Common::Rect32 *lprc1, const Common::Rect32 *lprc2);
58  static bool offsetRect(Common::Rect32 *lprc, int32 x, int32 y);
59 
60  // string functions
61  static char *wintermute_strlwr(char *string);
62 
63 private:
64  // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
65  static BaseGame *_gameRef;
66  static WintermuteEngine *_engineRef;
67 };
68 
69 } // End of namespace Wintermute
70 
71 #endif
Definition: base_game.h:75
Definition: rect.h:526
Definition: str.h:59
Definition: platform_osystem.h:39
Definition: wintermute.h:51
Definition: events.h:210
Definition: rect.h:146
Definition: achievements_tables.h:27