ScummVM API documentation
platform_osystem.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_PLATFORMSDL_H
29 #define WINTERMUTE_PLATFORMSDL_H
30 
31 #include "engines/wintermute/dctypes.h"
32 #include "engines/wintermute/math/rect32.h"
33 #include "common/events.h"
34 
35 namespace Wintermute {
36 
37 class BaseGame;
38 class WintermuteEngine;
40 class BasePlatform {
41 public:
42  static int initialize(WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]);
43  static void deinit();
44  static void handleEvent(Common::Event *event);
45  static AnsiString getPlatformName();
46 
47  // Win32 API bindings
48  static bool getCursorPos(Point32 *lpPoint);
49  static bool setCursorPos(int x, int y);
50 
51  static bool ptInRect(Rect32 *lprc, Point32 p);
52  static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
53  static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2);
54  static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2);
55  static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc);
56 
57  // string functions
58  static char *wintermute_strlwr(char *string);
59 
60 private:
61  // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
62  static BaseGame *_gameRef;
63  static WintermuteEngine *_engineRef;
64 };
65 
66 } // End of namespace Wintermute
67 
68 #endif
Definition: base_game.h:76
Definition: str.h:59
Definition: platform_osystem.h:40
Definition: rect32.h:31
Definition: wintermute.h:51
Definition: rect32.h:60
Definition: events.h:199
Definition: achievements_tables.h:27