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static int | initialize (WintermuteEngine *engineRef, BaseGame *inGame, int argc, char *argv[]) |
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static void | deinit () |
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static void | handleEvent (Common::Event *event) |
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static AnsiString | getPlatformName () |
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static bool | getCursorPos (Common::Point32 *lpPoint) |
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static bool | setCursorPos (int x, int y) |
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static bool | setRectEmpty (Common::Rect32 *lprc) |
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static bool | isRectEmpty (const Common::Rect32 *lprc) |
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static bool | ptInRect (Common::Rect32 *lprc, Common::Point32 p) |
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static bool | setRect (Common::Rect32 *lprc, int32 left, int32 top, int32 right, int32 bottom) |
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static bool | intersectRect (Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc1, const Common::Rect32 *lprcSrc2) |
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static bool | unionRect (Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc1, const Common::Rect32 *lprcSrc2) |
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static bool | copyRect (Common::Rect32 *lprcDst, const Common::Rect32 *lprcSrc) |
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static bool | equalRect (const Common::Rect32 *lprc1, const Common::Rect32 *lprc2) |
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static bool | offsetRect (Common::Rect32 *lprc, int32 x, int32 y) |
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static char * | wintermute_strlwr (char *string) |
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The documentation for this class was generated from the following file: