◆ gameId
SciGameId Sci::GameResourcePatch::gameId |
◆ media
SciMedia Sci::GameResourcePatch::media |
The media to patch. Use SCI_MEDIA_ALL for all.
◆ gameLanguage
The language to patch. Use Common::UNK_LANG
to apply the patch to all languages.
◆ resourceType
ResourceType Sci::GameResourcePatch::resourceType |
The resource type to patch.
◆ resourceNumber
uint16 Sci::GameResourcePatch::resourceNumber |
The resource number to patch.
◆ patchData
const byte* Sci::GameResourcePatch::patchData |
Patch instructions to apply to the resource.
◆ isNewResource
bool Sci::GameResourcePatch::isNewResource |
Set to true if the patch resource is actually a new resource, rather than a patch for an existing resource.
The documentation for this struct was generated from the following file: