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const char * | getName () const override |
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Common::Error | createInstance (OSystem *syst, Engine **engine, const ADGameDescription *desc) const override |
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bool | hasFeature (MetaEngineFeature f) const override |
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const ADExtraGuiOptionsMap * | getAdvancedExtraGuiOptions () const override |
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Common::KeymapArray | initKeymaps (const char *target) const override |
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Common::Error | createInstance (OSystem *syst, Engine **engine, const DetectedGame &gameDescriptor, const void *metaEngineDescriptor) override |
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virtual ADDetectedGame | fallbackDetectExtern (uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra=nullptr) const |
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bool | getFilePropertiesExtern (uint md5Bytes, const FileMap &allFiles, MD5Properties md5prop, const Common::Path &fname, FileProperties &fileProps) const |
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virtual SaveStateList | listSaves (const char *target) const |
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SaveStateList | listSaves (const char *target, bool saveMode) const |
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virtual int | getAutosaveSlot () const |
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virtual int | getMaximumSaveSlot () const |
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virtual bool | removeSaveState (const char *target, int slot) const |
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virtual SaveStateDescriptor | querySaveMetaInfos (const char *target, int slot) const |
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virtual Common::String | getSavegameFile (int saveGameIdx, const char *target=nullptr) const |
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Common::String | getSavegameFilePattern (const char *target=nullptr) const |
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virtual void | registerDefaultSettings (const Common::String &target) const |
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virtual GUI::OptionsContainerWidget * | buildEngineOptionsWidget (GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const |
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virtual Common::AchievementsPlatform | getAchievementsPlatform (const Common::String &target) const |
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virtual const Common::AchievementsInfo | getAchievementsInfo (const Common::String &target) const |
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virtual const Common::AchievementDescriptionList * | getAchievementDescriptionList () const |
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void | appendExtendedSave (Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc, bool isAutosave) |
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void | appendExtendedSaveToStream (Common::WriteStream *saveFile, uint32 playtime, Common::String desc, bool isAutosave, uint32 offset=0) |
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bool | copySaveFileToFreeSlot (const char *target, int slot) |
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