ScummVM API documentation
player.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ACCESS_PLAYER_H
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#define ACCESS_PLAYER_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "access/asurface.h"
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#include "access/data.h"
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namespace
Access
{
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enum
Direction {
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NONE = 0,
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UP = 1,
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DOWN = 2,
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LEFT = 3,
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RIGHT = 4,
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UPRIGHT = 5,
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DOWNRIGHT = 6,
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UPLEFT = 7,
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DOWNLEFT = 8
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};
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class
AccessEngine;
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class
Player
:
public
ImageEntry
,
public
Manager
{
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protected
:
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int
_leftDelta, _rightDelta;
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int
_upDelta, _downDelta;
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int
_scrollConst;
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int
_sideWalkMin, _sideWalkMax;
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int
_upWalkMin, _upWalkMax;
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int
_downWalkMin, _downWalkMax;
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int
_diagUpWalkMin, _diagUpWalkMax;
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int
_diagDownWalkMin, _diagDownWalkMax;
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SpriteResource
*_playerSprites1;
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int
_scrollEnd;
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int
_inactiveYOff;
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int
_jetpackFlag;
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void
plotCom(
int
v1);
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void
plotCom0();
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void
plotCom1();
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void
plotCom2();
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void
plotCom3();
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void
walkUp();
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void
walkDown();
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void
walkLeft();
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void
walkRight();
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void
walkUpLeft();
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void
walkDownLeft();
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void
walkUpRight();
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void
walkDownRight();
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void
checkScrollUp();
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bool
isMMHover()
const
;
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void
jetpack();
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public
:
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Direction _playerDirection;
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SpriteResource
*_playerSprites;
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// Fields in original Player structure
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byte *_manPal1;
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int
*_walkOffRight;
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int
*_walkOffLeft;
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int
*_walkOffUp;
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int
*_walkOffDown;
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Common::Point
*_walkOffUR;
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Common::Point
*_walkOffDR;
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Common::Point
*_walkOffUL;
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Common::Point
*_walkOffDL;
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byte _rawTempL;
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int
_rawXTemp;
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byte _rawYTempL;
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int
_rawYTemp;
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Common::Point
_playerOffset;
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int
_playerXLow;
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int
_playerX;
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int
_playerYLow;
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int
_playerY;
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int
_frame;
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int
_xFlag, _yFlag;
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Direction _move;
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// Additional public globals we've added to new Player class
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bool
_playerOff;
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bool
_playerMove;
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Common::Point
_moveTo;
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bool
_collideFlag;
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bool
_scrollFlag;
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int
_scrollThreshold;
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int
_scrollAmount;
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// Additional globals that need to be saved
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int
_roomNumber;
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Common::Point
_rawPlayerLow;
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Common::Point
_rawPlayer;
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public
:
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Player
(
AccessEngine
*vm);
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virtual
~
Player
();
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static
Player
*init(
AccessEngine
*vm);
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virtual
void
load();
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void
loadTexPalette();
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void
loadSprites(
const
Common::Path
&name);
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void
freeSprites();
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void
removeSprite1();
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void
calcManScale();
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void
extracted();
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void
walk();
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void
calcPlayer();
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bool
scrollUp(
int
forcedAmount = -1);
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bool
scrollDown(
int
forcedAmount = -1);
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bool
scrollLeft(
int
forcedAmount = -1);
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bool
scrollRight(
int
forcedAmount = -1);
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void
checkScroll();
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void
checkMove();
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void
synchronize
(
Common::Serializer
&s);
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};
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}
// End of namespace Access
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#endif
/* ACCESS_PLAYER_H */
Access::Player::synchronize
void synchronize(Common::Serializer &s)
Access::Manager
Definition:
data.h:37
Access::AccessEngine
Definition:
access.h:139
Common::Path
Definition:
path.h:52
Access::Player
Definition:
player.h:47
Common::Serializer
Definition:
serializer.h:79
Access::SpriteResource
Definition:
asurface.h:139
Common::Point
Definition:
rect.h:144
Access
Definition:
access.h:62
Access::ImageEntry
Definition:
asurface.h:159
engines
access
player.h
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