#include <riven_inventory.h>
Public Member Functions | |
RivenInventory (MohawkEngine_Riven *vm) | |
void | checkClick (const Common::Point &mousePos) |
void | backFromItemScript () const |
void | onFrame () |
void | forceVisible (bool visible) |
void | forceHidden (bool hidden) |
The player's inventory
Is responsible for drawing the bottom part of the screen.
void Mohawk::RivenInventory::checkClick | ( | const Common::Point & | mousePos | ) |
Handle a click event in the inventory area
void Mohawk::RivenInventory::backFromItemScript | ( | ) | const |
Go back to the game from an inventory item detail view
void Mohawk::RivenInventory::onFrame | ( | ) |
Make the inventory visible and draw it as necessary
void Mohawk::RivenInventory::forceVisible | ( | bool | visible | ) |
Force the inventory to be visible even in situations where it usually is not
void Mohawk::RivenInventory::forceHidden | ( | bool | hidden | ) |
Force the inventory to be hidden even in situations where it usually is not