ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BAGEL_DETECTION_H
23 #define BAGEL_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Bagel {
28 
29 enum BagelDebugChannels {
30  kDebugUnused = 1
31 };
32 
33 extern const PlainGameDescriptor bagelGames[];
34 
35 extern const ADGameDescription gameDescriptions[];
36 
37 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
38 
39 } // End of namespace Bagel
40 
41 class BagelMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
42  static const DebugChannelDef debugFlagList[];
43 
44 public:
46  ~BagelMetaEngineDetection() override {}
47 
48  const char *getName() const override {
49  return "bagel";
50  }
51 
52  const char *getEngineName() const override {
53  return "BAGEL"; // the Boffo Adventure Game Engine and Libraries
54  }
55 
56  const char *getOriginalCopyright() const override {
57  return "Copyright(C) 1996 Boffo Games, Inc.";
58  }
59 
60  const DebugChannelDef *getDebugChannels() const override {
61  return debugFlagList;
62  }
63 };
64 
65 #endif // BAGEL_DETECTION_H
Definition: detection.h:41
Definition: advancedDetector.h:599
Definition: advancedDetector.h:163
Definition: game.h:49
const char * getEngineName() const override
Definition: detection.h:52
Definition: debug-channels.h:36
Definition: bagel.h:31
const char * getName() const override
Definition: detection.h:48
const char * getOriginalCopyright() const override
Definition: detection.h:56
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:60