25#include "agds/screenLoadingType.h"
26#include "common/array.h"
27#include "common/ptr.h"
28#include "common/rect.h"
29#include "common/scummsys.h"
30#include "common/str.h"
67 ScreenLoadingType _loadingType;
73 int _characterNear, _characterFar;
96 void setCharacterNearFar(
int near,
int far) {
97 _characterNear = near;
101 float getZScale(
int y)
const;
103 bool applyingPatch()
const {
104 return _applyingPatch;
107 ObjectPtr getObject() {
116 return _previousScreen;
119 ScreenLoadingType loadingType()
const {
123 const RegionPtr ®ion()
const {
127 void region(RegionPtr region) {
131 const Children &children()
const {
135 const Animations &animations()
const {
143 bool add(ObjectPtr
object);
144 void add(AnimationPtr animation);
145 bool remove(
const AnimationPtr &animation);
147 void update(
const ObjectPtr &
object) {
148 bool found = remove(
object);
153 void setBackground(Object *
object) {
154 _background = object;
158 bool remove(
const ObjectPtr &
object);
165 AnimationPtr findAnimationByPhaseVar(
const Common::String &phaseVar);
167 void load(
const PatchPtr &patch);
168 void save(
const PatchPtr &patch);
Definition: formatinfo.h:28