ScummVM API documentation
pathfinder_process.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WORLD_ACTORS_PATHFINDERPROCESS_H
23#define WORLD_ACTORS_PATHFINDERPROCESS_H
24
25#include "ultima/ultima8/kernel/process.h"
26
27#include "ultima/ultima8/world/actors/pathfinder.h"
28#include "ultima/ultima8/misc/point3.h"
29
30namespace Ultima {
31namespace Ultima8 {
32
33class Actor;
34
35class PathfinderProcess : public Process {
36public:
38 PathfinderProcess(Actor *actor, ObjId item, bool hit = false);
39 PathfinderProcess(Actor *actor, const Point3 &target);
40 ~PathfinderProcess() override;
41
42 ENABLE_RUNTIME_CLASSTYPE()
43
44 void run() override;
45 void terminate() override;
46
47 bool loadData(Common::ReadStream *rs, uint32 version);
48 void saveData(Common::WriteStream *ws) override;
49
50protected:
51 Point3 _target;
52 ObjId _targetItem;
53 bool _hitMode;
54
56 unsigned int _currentStep;
57
58public:
59 static const uint16 PATHFINDER_PROC_TYPE = 0x204;
60};
61
62} // End of namespace Ultima8
63} // End of namespace Ultima
64
65#endif
Definition: array.h:52
Definition: stream.h:385
Definition: stream.h:77
Definition: actor.h:37
Definition: pathfinder_process.h:35
void saveData(Common::WriteStream *ws) override
save Process data
void terminate() override
terminate the process. This wakes up all processes waiting for it.
Definition: process.h:38
Definition: point3.h:30