ScummVM API documentation
pathfinder_process.h
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21 
22 #ifndef WORLD_ACTORS_PATHFINDERPROCESS_H
23 #define WORLD_ACTORS_PATHFINDERPROCESS_H
24 
25 #include "ultima/ultima8/kernel/process.h"
26 
27 #include "ultima/ultima8/world/actors/pathfinder.h"
28 #include "ultima/ultima8/misc/point3.h"
29 
30 namespace Ultima {
31 namespace Ultima8 {
32 
33 class Actor;
34 
35 class PathfinderProcess : public Process {
36 public:
38  PathfinderProcess(Actor *actor, ObjId item, bool hit = false);
39  PathfinderProcess(Actor *actor, const Point3 &target);
40  ~PathfinderProcess() override;
41 
42  ENABLE_RUNTIME_CLASSTYPE()
43 
44  void run() override;
45  void terminate() override;
46 
47  bool loadData(Common::ReadStream *rs, uint32 version);
48  void saveData(Common::WriteStream *ws) override;
49 
50 protected:
51  Point3 _target;
52  ObjId _targetItem;
53  bool _hitMode;
54 
56  unsigned int _currentStep;
57 
58 public:
59  static const uint16 PATHFINDER_PROC_TYPE;
60 };
61 
62 } // End of namespace Ultima8
63 } // End of namespace Ultima
64 
65 #endif
Definition: stream.h:77
Definition: process.h:34
Definition: point3.h:28
Definition: detection.h:27
Definition: pathfinder_process.h:35
void saveData(Common::WriteStream *ws) override
save Process data
Definition: actor.h:37
Definition: stream.h:385
Definition: containers.h:38
void terminate() override
terminate the process. This wakes up all processes waiting for it.