ScummVM API documentation
Tetraedge::Application Class Reference

Public Member Functions

void create ()
 
void destroy ()
 
void startGame (bool newGame, int difficulty)
 
void resume ()
 
bool run ()
 
void suspend ()
 
void showNoCellIcon (bool show)
 
void showLoadingIcon (bool show)
 
void saveCorrupted (const Common::String &fname)
 
void performRender ()
 
void fade ()
 
void blackFade ()
 
void captureFade ()
 
bool isFading ()
 
bool isLockCursor ()
 
bool isLockPad ()
 
void lockCursor (bool lock)
 
void lockCursorFromAction (bool lock)
 
void loadOptions (const Common::String &fname)
 
void saveOptions (const Common::String &fname)
 
void getSavegameThumbnail (Graphics::Surface &thumb)
 
Common::String getHelpText (const Common::String &key)
 
BonusMenubonusMenu ()
 
GlobalBonusMenuglobalBonusMenu ()
 
MainMenumainMenu ()
 
OptionsMenuoptionsMenu ()
 
TeMusicmusic ()
 
Creditscredits ()
 
UpsellScreenupsellScreen ()
 
TeVisualFadevisualFade ()
 
TeSpriteLayoutappSpriteLayout ()
 
TeSpriteLayoutmouseCursorLayout ()
 
const Common::String getVersionString () const
 
TeLayoutgetMainWindow ()
 
void setTutoActivated (bool val)
 
TeCameramainWindowCamera ()
 
Common::Array< Common::String > & unrecalAnims ()
 
int & difficulty ()
 
bool & tutoActivated ()
 
void setFinishedGame (bool val)
 
void setFinishedFremium (bool val)
 
const Common::StringfirstWarpPath ()
 
const Common::StringfirstZone ()
 
const Common::StringfirstScene ()
 
const Common::PathdefaultCursor ()
 
TeLayoutfrontLayout ()
 
TeLayoutfrontOrientationLayout ()
 
TeLayoutbackLayout ()
 
LocFileloc ()
 
bool ratioStretched () const
 
bool compassLook () const
 
bool inverseLook () const
 
bool permanentHelp () const
 
bool musicOn () const
 

The documentation for this class was generated from the following file: