28 #ifndef WINTERMUTE_ADINVENTORYBOX_H 29 #define WINTERMUTE_ADINVENTORYBOX_H 31 #include "engines/wintermute/base/base_object.h" 32 #include "common/rect.h" 43 bool display()
override;
52 bool loadFile(
const char *filename);
53 bool loadBuffer(
char *buffer,
bool complete =
true);
Definition: base_game.h:75
Definition: base_dynamic_buffer.h:35
Definition: base_script_holder.h:37
Definition: ad_inventory_box.h:38
Definition: ui_window.h:39
Definition: base_object.h:57
Definition: achievements_tables.h:27