ScummVM API documentation
ad_inventory_box.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_ADINVENTORYBOX_H
29 #define WINTERMUTE_ADINVENTORYBOX_H
30 
31 #include "engines/wintermute/base/base_object.h"
32 #include "common/rect.h"
33 
34 namespace Wintermute {
35 class UIButton;
36 class UIWindow;
37 
38 class AdInventoryBox : public BaseObject {
39 public:
40  bool _hideSelected;
41  DECLARE_PERSISTENT(AdInventoryBox, BaseObject)
42  bool _visible;
43  bool display() override;
44  UIButton *_closeButton;
45  int32 _spacing;
46  int32 _scrollOffset;
47  Rect32 _itemsArea;
48  bool listen(BaseScriptHolder *param1, uint32 param2) override;
49  UIWindow *_window;
50  AdInventoryBox(BaseGame *inGame);
51  ~AdInventoryBox() override;
52  bool loadFile(const char *filename);
53  bool loadBuffer(char *buffer, bool complete = true);
54  bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
55 private:
56  bool _exclusive;
57  int32 _scrollBy;
58  int32 _itemHeight;
59  int32 _itemWidth;
60 };
61 
62 } // End of namespace Wintermute
63 
64 #endif
Definition: base_game.h:75
Definition: ui_button.h:37
Definition: base_dynamic_buffer.h:35
Definition: rect32.h:60
Definition: base_script_holder.h:37
Definition: ad_inventory_box.h:38
Definition: ui_window.h:39
Definition: base_object.h:57
Definition: achievements_tables.h:27