ScummVM API documentation
Wintermute::Camera3D Member List

This is the complete list of members for Wintermute::Camera3D, including all inherited members.

_bank (defined in Wintermute::Camera3D)Wintermute::Camera3D
_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_farClipPlane (defined in Wintermute::Camera3D)Wintermute::Camera3D
_fov (defined in Wintermute::Camera3D)Wintermute::Camera3D
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_name (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
_nearClipPlane (defined in Wintermute::Camera3D)Wintermute::Camera3D
_origFov (defined in Wintermute::Camera3D)Wintermute::Camera3D
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_position (defined in Wintermute::Camera3D)Wintermute::Camera3D
_target (defined in Wintermute::Camera3D)Wintermute::Camera3D
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseNamedObject(BaseGame *inGame) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject() (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
BaseNamedObject(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
Camera3D(BaseGame *inGame) (defined in Wintermute::Camera3D)Wintermute::Camera3D
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getName() const (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObjectinline
getViewMatrix(DXMatrix *viewMatrix) (defined in Wintermute::Camera3D)Wintermute::Camera3D
move(float speed) (defined in Wintermute::Camera3D)Wintermute::Camera3D
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
rotateView(float x, float y, float z) (defined in Wintermute::Camera3D)Wintermute::Camera3D
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setName(const char *name) (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
setupPos(DXVector3 pos, DXVector3 target, float bank=0) (defined in Wintermute::Camera3D)Wintermute::Camera3D
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseNamedObject() override (defined in Wintermute::BaseNamedObject)Wintermute::BaseNamedObject
~Camera3D() (defined in Wintermute::Camera3D)Wintermute::Camera3Dvirtual