|
void | move (float speed) |
|
void | rotateView (float x, float y, float z) |
|
void | setupPos (DXVector3 pos, DXVector3 target, float bank=0) |
|
bool | getViewMatrix (DXMatrix *viewMatrix) |
|
| Camera3D (BaseGame *inGame) |
|
| BaseNamedObject (BaseGame *inGame) |
|
| BaseNamedObject (TDynamicConstructor, TDynamicConstructor) |
|
const char * | getName () const |
|
void | setName (const char *name) |
|
bool | setEditorProp (const Common::String &propName, const Common::String &propValue) |
|
Common::String | getEditorProp (const Common::String &propName, const Common::String &initVal=Common::String()) |
|
| BaseClass (TDynamicConstructor, TDynamicConstructor) |
|
bool | parseEditorProperty (char *buffer, bool complete=true) |
|
virtual bool | saveAsText (BaseDynamicBuffer *buffer, int indent=0) |
|
| BaseClass (BaseGame *GameOwner) |
|
virtual const char * | getClassName () |
|
virtual bool | persist (BasePersistenceManager *persistMgr) |
|
|
DXVector3 | _position |
|
DXVector3 | _target |
|
float | _bank |
|
float | _fov |
|
float | _origFov |
|
float | _nearClipPlane |
|
float | _farClipPlane |
|
char * | _name |
|
bool | _persistable |
|
BaseGame * | _gameRef |
|
The documentation for this class was generated from the following file: