ScummVM API documentation
detection.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef DARKSEED_DETECTION_H
23#define DARKSEED_DETECTION_H
24
25#include "engines/advancedDetector.h"
26
27namespace Darkseed {
28
29enum DarkseedDebugChannels {
30 kDebugGraphics = 1,
31 kDebugPath,
32 kDebugScan,
33 kDebugFilePath,
34 kDebugScript,
35};
36
37extern const PlainGameDescriptor darkseedGames[];
38
39extern const ADGameDescription gameDescriptions[];
40
41#define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
42#define GAMEOPTION_FLOPPY_MUSIC GUIO_GAMEOPTIONS2
43#define GAMEOPTION_SFX_MODE GUIO_GAMEOPTIONS3
44
45} // End of namespace Darkseed
46
48 static const DebugChannelDef debugFlagList[];
49
50public:
53
54 const char *getName() const override {
55 return "darkseed";
56 }
57
58 const char *getEngineName() const override {
59 return "Darkseed";
60 }
61
62 const char *getOriginalCopyright() const override {
63 return "(C) 1992 CYBERDREAMS, INC.";
64 }
65
66 const DebugChannelDef *getDebugChannels() const override {
67 return debugFlagList;
68 }
69};
70
71enum DarkseedSfxMode {
72 SFX_MODE_CD_ONLY,
73 SFX_MODE_CD_PLUS_FLOPPY,
74 SFX_MODE_FLOPPY_ONLY
75};
76
77#endif // DARKSEED_DETECTION_H
Definition: advancedDetector.h:611
Definition: detection.h:47
const char * getName() const override
Definition: detection.h:54
const char * getOriginalCopyright() const override
Definition: detection.h:62
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:66
const char * getEngineName() const override
Definition: detection.h:58
Definition: advancedDetector.h:164
Definition: debug-channels.h:36
Definition: game.h:49