ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DARKSEED_DETECTION_H
23 #define DARKSEED_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace Darkseed {
28 
29 enum DarkseedDebugChannels {
30  kDebugGraphics = 1,
31  kDebugPath,
32  kDebugScan,
33  kDebugFilePath,
34  kDebugScript,
35 };
36 
37 extern const PlainGameDescriptor darkseedGames[];
38 
39 extern const ADGameDescription gameDescriptions[];
40 
41 #define GAMEOPTION_ORIGINAL_SAVELOAD GUIO_GAMEOPTIONS1
42 #define GAMEOPTION_FLOPPY_MUSIC GUIO_GAMEOPTIONS2
43 #define GAMEOPTION_SFX_MODE GUIO_GAMEOPTIONS3
44 
45 } // End of namespace Darkseed
46 
47 class DarkseedMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
48  static const DebugChannelDef debugFlagList[];
49 
50 public:
52  ~DarkseedMetaEngineDetection() override {}
53 
54  const char *getName() const override {
55  return "darkseed";
56  }
57 
58  const char *getEngineName() const override {
59  return "Darkseed";
60  }
61 
62  const char *getOriginalCopyright() const override {
63  return "(C) 1992 CYBERDREAMS, INC.";
64  }
65 
66  const DebugChannelDef *getDebugChannels() const override {
67  return debugFlagList;
68  }
69 };
70 
71 enum DarkseedSfxMode {
72  SFX_MODE_CD_ONLY,
73  SFX_MODE_CD_PLUS_FLOPPY,
74  SFX_MODE_FLOPPY_ONLY
75 };
76 
77 #endif // DARKSEED_DETECTION_H
const DebugChannelDef * getDebugChannels() const override
Definition: detection.h:66
Definition: advancedDetector.h:611
Definition: advancedDetector.h:164
const char * getOriginalCopyright() const override
Definition: detection.h:62
Definition: game.h:49
Definition: detection.h:47
Definition: debug-channels.h:36
const char * getEngineName() const override
Definition: detection.h:58
const char * getName() const override
Definition: detection.h:54
Definition: adlib_dsf.h:27