ScummVM API documentation
puzzles.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PUZZLES_H_
23#define PUZZLES_H_
24
25#include "common/scummsys.h"
26
27#include "graphics/surface.h"
28
29namespace Myst3 {
30
31class Myst3Engine;
32
33class Puzzles {
34public:
36 virtual ~Puzzles();
37
38 void run(uint16 id, uint16 arg0 = 0, uint16 arg1 = 0, uint16 arg2 = 0);
39
40private:
41 Myst3Engine *_vm;
42
43 typedef int32 SymbolCodeSolution[4];
44
45 struct PegCombination {
46 uint16 movie;
47 bool pegs[5];
48 uint16 pegFrames[3];
49 uint16 expireFrame;
50 };
51
52 void leversBall(int16 var);
53
54 void tesla(int16 movie, int16 var, int16 move);
55
56 void resonanceRingControl();
57 void resonanceRingsLaunchBall();
58 void resonanceRingsLights();
59
60 void pinball(int16 var);
61 const PegCombination *_pinballFindCombination(uint16 var, const PegCombination pegs[], uint16 size);
62
63 void weightDrag(uint16 var, uint16 movie);
64
65 void journalSaavedro(int16 move);
66 int16 _journalSaavedroLastPageLastChapterValue();
67 uint16 _journalSaavedroGetNode(uint16 chapter);
68 uint16 _journalSaavedroPageCount(uint16 chapter);
69 bool _journalSaavedroHasChapter(uint16 chapter);
70 uint16 _journalSaavedroNextChapter(uint16 chapter, bool forward);
71
72 void journalAtrus(uint16 node, uint16 var);
73 void mainMenu(uint16 action);
74 void projectorLoadBitmap(uint16 bitmap);
75 void projectorAddSpotItem(uint16 bitmap, uint16 x, uint16 y);
76 void projectorUpdateCoordinates();
77
78 void symbolCodesInit(uint16 var, uint16 posX, uint16 posY);
79 void symbolCodesClick(int16 var);
80 bool _symbolCodesCheckSolution(uint16 var, const SymbolCodeSolution &solution);
81 int32 _symbolCodesFound();
82
83 void railRoadSwitchs();
84
85 void rollercoaster();
86
87 void settingsSave();
88
89 void updateSoundScriptTimer();
90
91 void checkCanSave();
92
93 void _drawForVarHelper(int16 var, int32 startValue, int32 endValue);
94 void _drawXTicks(uint16 ticks);
95};
96
97} // End of namespace Myst3
98
99#endif // PUZZLES_H_
Definition: myst3.h:87
Definition: puzzles.h:33
Out move(In first, In last, Out dst)
Definition: algorithm.h:109