ScummVM API documentation
ParticleManager.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_PARTICLE_SYSTEM_MANAGER_H
29 #define HPL_PARTICLE_SYSTEM_MANAGER_H
30 
31 #include "hpl1/engine/resources/ResourceManager.h"
32 
33 #include "hpl1/engine/math/MathTypes.h"
34 
35 namespace hpl {
36 
37 class cGraphics;
38 class cResources;
39 class iParticleSystem2D;
40 class cParticleSystem3D;
41 class cParticleSystemData3D;
42 
43 //----------------------------------------------------
44 
45 typedef Common::StableMap<tString, cParticleSystemData3D *> tParticleSystemData3DMap;
46 typedef tParticleSystemData3DMap::iterator tParticleSystemData3DMapIt;
47 
48 //----------------------------------------------------
49 
51 public:
52  cParticleManager(cGraphics *apGraphics, cResources *apResources);
54 
61  iResourceBase *Create(const tString &asName);
62 
63  iParticleSystem2D *CreatePS2D(const tString &asName, cVector3f avSize);
64 
65  cParticleSystem3D *CreatePS3D(const tString &asName, const tString &asType, cVector3f avSize,
66  const cMatrixf &a_mtxTransform);
67 
68  void AddData3D(cParticleSystemData3D *apData);
69 
70  void Preload(const tString &asFile);
71 
72  void Destroy(iResourceBase *apResource);
73  void Unload(iResourceBase *apResource);
74 
75 private:
76  cGraphics *mpGraphics;
77  cResources *mpResources;
78 
80 
81  // tParticleSystemData3DMap m_mapData3D;
82 };
83 
84 } // namespace hpl
85 
86 #endif // HPL_PARTICLE_SYSTEM_MANAGER_H
Definition: AI.h:36
Definition: str.h:59
Definition: ResourceBase.h:36
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: stablemap.h:43
Definition: ParticleManager.h:50
iResourceBase * Create(const tString &asName)
Definition: ParticleSystem3D.h:90
Definition: Resources.h:160
Definition: ResourceManager.h:52
Definition: Graphics.h:46
Definition: ParticleSystem3D.h:45