ScummVM API documentation
ParticleManager.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_PARTICLE_SYSTEM_MANAGER_H
29#define HPL_PARTICLE_SYSTEM_MANAGER_H
30
31#include "hpl1/engine/resources/ResourceManager.h"
32
33#include "hpl1/engine/math/MathTypes.h"
34
35namespace hpl {
36
37class cGraphics;
38class cResources;
39class iParticleSystem2D;
40class cParticleSystem3D;
41class cParticleSystemData3D;
42
43//----------------------------------------------------
44
45typedef Common::StableMap<tString, cParticleSystemData3D *> tParticleSystemData3DMap;
46typedef tParticleSystemData3DMap::iterator tParticleSystemData3DMapIt;
47
48//----------------------------------------------------
49
51public:
52 cParticleManager(cGraphics *apGraphics, cResources *apResources);
54
61 iResourceBase *Create(const tString &asName);
62
63 iParticleSystem2D *CreatePS2D(const tString &asName, cVector3f avSize);
64
65 cParticleSystem3D *CreatePS3D(const tString &asName, const tString &asType, cVector3f avSize,
66 const cMatrixf &a_mtxTransform);
67
68 void AddData3D(cParticleSystemData3D *apData);
69
70 void Preload(const tString &asFile);
71
72 void Destroy(iResourceBase *apResource);
73 void Unload(iResourceBase *apResource);
74
75private:
76 cGraphics *mpGraphics;
77 cResources *mpResources;
78
80
81 // tParticleSystemData3DMap m_mapData3D;
82};
83
84} // namespace hpl
85
86#endif // HPL_PARTICLE_SYSTEM_MANAGER_H
Definition: stablemap.h:43
typename TreeT::BasicIterator iterator
Definition: stablemap.h:48
Definition: str.h:59
Definition: Graphics.h:46
Definition: ParticleManager.h:50
iResourceBase * Create(const tString &asName)
Definition: ParticleSystem3D.h:90
Definition: ParticleSystem3D.h:45
Definition: Resources.h:160
Definition: ResourceBase.h:36
Definition: ResourceManager.h:52