Public Member Functions | |
cParticleSystem3D (const tString asName, cParticleSystemData3D *apData, cResources *apResources, cGraphics *apGraphics) | |
void | SetVisible (bool abVisible) |
void | UpdateLogic (float afTimeStep) |
bool | IsDead () |
bool | IsDying () |
void | Kill () |
void | KillInstantly () |
void | AddEmitter (iParticleEmitter3D *apEmitter) |
iParticleEmitter3D * | GetEmitter (int alIdx) |
int | GetEmitterNum () |
tString | GetEntityType () |
void | SetDataName (const tString &asName) |
void | SetDataSize (const cVector3f &avSize) |
const tString & | GetDataName () |
const cVector3f & | GetDataSize () |
void | SetParticleManager (cParticleManager *apParticleManager) |
cParticleSystemData3D * | GetData () |
iSaveData * | CreateSaveData () |
void | SaveToSaveData (iSaveData *apSaveData) |
void | LoadFromSaveData (iSaveData *apSaveData) |
void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
Public Member Functions inherited from hpl::iEntity3D | |
iEntity3D (tString asName) | |
cVector3f | GetLocalPosition () |
cMatrixf & | GetLocalMatrix () |
cVector3f | GetWorldPosition () |
cMatrixf & | GetWorldMatrix () |
void | SetPosition (const cVector3f &avPos) |
void | SetMatrix (const cMatrixf &a_mtxTransform) |
void | SetWorldPosition (const cVector3f &avWorldPos) |
void | SetWorldMatrix (const cMatrixf &a_mtxWorldTransform) |
void | SetTransformUpdated (bool abUpdateCallbacks=true) |
bool | GetTransformUpdated () |
int | GetTransformUpdateCount () |
void | AddCallback (iEntityCallback *apCallback) |
void | RemoveCallback (iEntityCallback *apCallback) |
void | SetSourceFile (const tString &asFile) |
const tString & | GetSourceFile () |
virtual cBoundingVolume * | GetBoundingVolume () |
void | AddChild (iEntity3D *apEntity) |
void | RemoveChild (iEntity3D *apEntity) |
bool | IsChild (iEntity3D *apEntity) |
iEntity3D * | GetEntityParent () |
virtual tRenderContainerDataList * | GetRenderContainerDataList () |
int | GetIteratorCount () |
void | SetIteratorCount (const int alX) |
void | SetCurrentSector (cSector *apSetor) |
virtual cSector * | GetCurrentSector () const |
bool | IsInSector (cSector *apSector) |
int | GetGlobalRenderCount () |
void | SetGlobalRenderCount (int alX) |
Public Member Functions inherited from hpl::iEntity | |
iEntity (tString asName) | |
tString & | GetName () |
void | SetName (const tString &asName) |
iNode * | GetParent () |
void | SetParent (iNode *apNode) |
bool | HasParent () |
bool | IsActive () |
void | SetActive (bool abActive) |
virtual bool | IsVisible () |
Public Member Functions inherited from hpl::iSaveObject | |
int | GetSaveObjectId () |
void | SetIsSaved (bool abX) |
bool | IsSaved () |
Additional Inherited Members | |
Protected Attributes inherited from hpl::iEntity3D | |
cMatrixf | m_mtxLocalTransform |
cMatrixf | m_mtxWorldTransform |
cBoundingVolume | mBoundingVolume |
bool | mbUpdateBoundingVolume |
bool | mbApplyTransformToBV |
bool | mbTransformUpdated |
int | mlGlobalRenderCount |
int | mlCount |
tString | msSourceFile |
tEntityCallbackList | mlstCallbacks |
tRenderContainerDataList | mlstRenderContainerData |
tEntity3DList | mlstChildren |
iEntity3D * | mpParent |
cSector * | mpCurrentSector |
int | mlIteratorCount |
Protected Attributes inherited from hpl::iEntity | |
iNode * | mpParentNode |
tString | msName |
bool | mbIsVisible |
bool | mbIsActive |
Protected Attributes inherited from hpl::iSaveObject | |
iSaveData * | mpSaveData |
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virtual |
Creates the SaveData that this class uses.
Reimplemented from hpl::iEntity3D.
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virtual |
Save it's data to a SaveData
Reimplemented from hpl::iEntity3D.
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virtual |
Load it's data from a SaveData
Reimplemented from hpl::iEntity3D.
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virtual |
After all objects have been created, this function is called to enable setup.
Reimplemented from hpl::iEntity3D.