This is the complete list of members for Agi::AgiEngine, including all inherited members.
_activeEnhancements (defined in Engine) | Engine | protected |
_debug (defined in Agi::AgiBase) | Agi::AgiBase | |
_eventMan | Engine | protected |
_font (defined in Agi::AgiBase) | Agi::AgiBase | |
_game (defined in Agi::AgiBase) | Agi::AgiBase | |
_gameDescription (defined in Agi::AgiBase) | Agi::AgiBase | |
_gameFeatures (defined in Agi::AgiBase) | Agi::AgiBase | |
_gameVersion (defined in Agi::AgiBase) | Agi::AgiBase | |
_gfx (defined in Agi::AgiBase) | Agi::AgiBase | |
_imageStack (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_intobj (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_inventory (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_keyHoldMode (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_keyHoldModeLastKey (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_loader (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_logFile (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_mainMenuDialog | Engine | protected |
_menu (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_mixer | Engine | |
_mouse (defined in Agi::AgiBase) | Agi::AgiBase | |
_noSaveLoadAllowed (defined in Agi::AgiBase) | Agi::AgiBase | |
_objects (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_picture (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_renderMode (defined in Agi::AgiBase) | Agi::AgiBase | |
_restartGame (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_rnd (defined in Agi::AgiBase) | Agi::AgiBase | |
_saveFileMan | Engine | protected |
_sound (defined in Agi::AgiBase) | Agi::AgiBase | |
_soundemu (defined in Agi::AgiBase) | Agi::AgiBase | |
_sprites (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_system | Engine | |
_systemUI (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_targetName | Engine | protected |
_text (defined in Agi::AgiEngine) | Agi::AgiEngine | |
_timer | Engine | protected |
_words (defined in Agi::AgiBase) | Agi::AgiBase | |
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::AgiBase) | Agi::AgiBase | |
agiDeinit() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
agiInit() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
allowSynthetic(bool) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
applyGameSettings() | Engine | inlinevirtual |
artificialDelay_CycleDone() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
artificialDelay_Reset() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
artificialDelay_SearchTable(AgiArtificialDelayTriggerType triggerType, int16 orgNr, int16 newNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
artificialDelayTrigger_DrawPicture(int16 newPictureNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
artificialDelayTrigger_NewRoom(int16 newRoomNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
canLoadGameStateCurrently(Common::U32String *msg=nullptr) override | Agi::AgiBase | virtual |
canSaveAutosaveCurrently() | Engine | inlinevirtual |
canSaveGameStateCurrently(Common::U32String *msg=nullptr) override | Agi::AgiBase | virtual |
checkAllMotions() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
checkQuickLoad() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
clearImageStack() override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
clearKeyQueue() override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
clipViewCoordinates(ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
cycleInnerLoopActive(int16 loopType) (defined in Agi::AgiBase) | Agi::AgiBase | inline |
cycleInnerLoopInactive() (defined in Agi::AgiBase) | Agi::AgiBase | inline |
cycleInnerLoopIsActive() (defined in Agi::AgiBase) | Agi::AgiBase | inline |
cyclerActivated(ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
debugConsole(int lognum, int mode, const char *str) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
decodeLogic(int16 logicNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
decodeView(byte *resourceData, uint16 resourceSize, int16 viewNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
decrypt(uint8 *mem, int len) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
defaultSyncSoundSettings() | Engine | protected |
doLoad(int slot, bool showMessages) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
doPollKeyboard() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
doSave(int slot, const Common::String &desc) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
enhancementEnabled(int32 cls) (defined in Engine) | Engine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | virtual |
errorUnsupportedGame(Common::String extraMsg) | Engine | static |
executeAgiCommand(uint8 op, uint8 *p) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
existExtractedCDAudioFiles(uint track=1) | Engine | |
fixPosition(int16 screenObjNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
fixPosition(ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
flipFlag(int16 flagNr) (defined in Agi::AgiBase) | Agi::AgiBase | |
flipMute() | Engine | virtual |
getAutosaveSlot() const | Engine | inlinevirtual |
getDebugger() final | Engine | inlinevirtual |
getDirection(int16 objX, int16 objY, int16 destX, int16 destY, int16 stepSize) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
getDiskName(uint16 id) (defined in Agi::AgiBase) | Agi::AgiBase | |
getEventManager() | Engine | inline |
getFeatures() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getFlag(int16 flagNr) (defined in Agi::AgiBase) | Agi::AgiBase | |
getFontData() (defined in Agi::AgiBase) | Agi::AgiBase | |
getGameID() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getGameMD5() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getGameType() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getKeypress() override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
getLanguage() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getMetaEngine() const | Engine | inline |
getOpCodesTable() (defined in Agi::AgiEngine) | Agi::AgiEngine | inline |
getOrCreateDebugger() | Engine | |
getPlatform() const (defined in Agi::AgiBase) | Agi::AgiBase | |
getSaveFileManager() | Engine | inline |
getSavegameInformation(int16 slotId, Common::String &saveDescription, uint32 &saveDate, uint32 &saveTime, bool &saveIsValid) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
getSavegameSlotIds() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
getSaveStateName(int slot) const | Engine | inlinevirtual |
getTargetName() const (defined in Agi::AgiEngine) | Agi::AgiEngine | inline |
getTimerManager() | Engine | inline |
getTotalPlayTime() const | Engine | |
getVar(int16 varNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
getVersion() const (defined in Agi::AgiBase) | Agi::AgiBase | |
go() override (defined in Agi::AgiEngine) | Agi::AgiEngine | protectedvirtual |
handleAutoSave() | Engine | |
handleController(uint16 key) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
handleMouseClicks(uint16 &key) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
hasFeature(EngineFeature f) const override | Agi::AgiBase | protectedvirtual |
inDestination(ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
inGameTimerGet() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
inGameTimerGetPassedCycles() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
inGameTimerReset(uint32 newPlayTime=0) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
inGameTimerResetPassedCycles() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
inGameTimerUpdate() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
init() (defined in Agi::AgiBase) | Agi::AgiBase | protected |
initFeatures() (defined in Agi::AgiBase) | Agi::AgiBase | |
initialize() override (defined in Agi::AgiEngine) | Agi::AgiEngine | protectedvirtual |
initializePath(const Common::FSNode &gamePath) | Engine | virtual |
initRenderMode() (defined in Agi::AgiBase) | Agi::AgiBase | protected |
initVersion() (defined in Agi::AgiBase) | Agi::AgiBase | |
interpretCycle() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
isDataAndCDAudioReadFromSameCD() | Engine | |
isEgoView(const ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
isKeypress() override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
isLanguageRTL() const (defined in Agi::AgiBase) | Agi::AgiBase | |
isPaused() const | Engine | inline |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsChangingOptionsDuringRuntime enum value | Engine | |
kSupportsHelp enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsQuitDialogOverride enum value | Engine | |
kSupportsReturnToLauncher enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGame(const Common::String &fileName, bool checkId=true) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
loadGameAutomatic() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
loadGameDialog() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
loadGameState(int slot) override | Agi::AgiEngine | virtual |
loadGameStream(Common::SeekableReadStream *stream) | Engine | virtual |
loadObjects(const char *fname) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
loadObjects(Common::SeekableReadStream &fp, int flen) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
loadResource(int16 resourceType, int16 resourceNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
motionActivated(ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
moveObj(ScreenObjEntry *screenObj) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
newRoom(int16 newRoomNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
nonBlockingText_Forget() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
nonBlockingText_IsShown() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
objectGetLocation(uint16 objectNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
objectName(uint16 objectNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
objectSetLocation(uint16 objectNr, int location) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
openMainMenuDialog() | Engine | |
pauseEngine() | Engine | |
pauseEngineIntern(bool pause) | Engine | protectedvirtual |
playGame() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
processAGIEvents() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
processScummVMEvents() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
promptIsEnabled() override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
quitGame() | Engine | static |
recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
redrawScreen() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
releaseImageStack() override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) override (defined in Agi::AgiEngine) | Agi::AgiEngine | virtual |
resetControllers() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
run() override | Agi::AgiBase | inlineprotectedvirtual |
runDialog(GUI::Dialog &dialog) | Engine | protectedvirtual |
runGame() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
runLogic(int16 logicNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
saveAutosaveIfEnabled() | Engine | |
saveGame(const Common::String &fileName, const Common::String &descriptionString) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
saveGameAutomatic() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
saveGameDialog() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
saveGameState(int slot, const Common::String &description, bool isAutosave=false) override | Agi::AgiEngine | virtual |
saveGameStream(Common::WriteStream *stream, bool isAutosave=false) | Engine | virtual |
scummVMSaveLoadDialog(bool isSave) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
setCel(ScreenObjEntry *screenObj, int16 celNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
setDebugger(GUI::Debugger *debugger) | Engine | inline |
setFlag(int16 flagNr, bool newState) (defined in Agi::AgiBase) | Agi::AgiBase | |
setFlagOrVar(int16 flagNr, bool newState) | Agi::AgiBase | |
setGameToLoadSlot(int slot) | Engine | |
setLoop(ScreenObjEntry *screenObj, int16 loopNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
setMetaEngine(MetaEngine *metaEngine) | Engine | inline |
setTotalPlayTime(uint32 time=0) | Engine | |
setVar(int16 varNr, byte newValue) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
setView(ScreenObjEntry *screenObj, int16 viewNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
shouldQuit() | Engine | static |
showPredictiveDialog() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
skipInstruction(byte op) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
skipInstructionsUntil(byte v) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
startUpdate(ScreenObjEntry *viewPtr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
stopUpdate(ScreenObjEntry *viewPtr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
syncSoundSettings() override | Agi::AgiEngine | virtual |
testCompareStrings(uint8 s1, uint8 s2) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testController(uint8 cont) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testIfCode(int16 logicNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testObjCenter(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testObjInBox(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testObjRight(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testPosn(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
testSaid(uint8 nwords, uint8 *cc) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
unloadLogic(int16 logicNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
unloadResource(int16 resourceType, int16 resourceNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
unloadResources() | Agi::AgiEngine | |
unloadView(int16 viewNr) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
updatePosition() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
updateScreenObjTable() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
wait(uint32 msec, bool busy=false) (defined in Agi::AgiEngine) | Agi::AgiEngine | |
waitAnyKey() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
waitAnyKeyOrFinishedSound() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
waitKey() (defined in Agi::AgiEngine) | Agi::AgiEngine | |
warnMissingExtractedCDAudio() | Engine | |
warnUserAboutUnsupportedGame(Common::String msg=Common::String()) | Engine | static |
~AgiBase() override (defined in Agi::AgiBase) | Agi::AgiBase | |
~AgiEngine() override (defined in Agi::AgiEngine) | Agi::AgiEngine | |
~Engine() | Engine | virtual |