22 #ifndef SHERLOCK_SCALPEL_H 23 #define SHERLOCK_SCALPEL_H 25 #include "sherlock/sherlock.h" 26 #include "sherlock/scalpel/scalpel_darts.h" 32 extern uint BUTTON_TOP;
33 extern uint BUTTON_MIDDLE;
34 extern uint BUTTON_BOTTOM;
35 extern uint COMMAND_FOREGROUND;
36 extern uint COMMAND_HIGHLIGHTED;
37 extern uint COMMAND_NULL;
38 extern uint INFO_FOREGROUND;
39 extern uint INFO_BACKGROUND;
40 extern uint INV_FOREGROUND;
41 extern uint INV_BACKGROUND;
42 extern uint PEN_COLOR;
43 extern uint INFO_BLACK;
44 extern uint BORDER_COLOR;
45 extern uint COMMAND_BACKGROUND;
46 extern uint BUTTON_BACKGROUND;
47 extern uint TALK_FOREGROUND;
48 extern uint TALK_NULL;
68 bool showCityCutscene();
69 bool showCityCutscene3DO();
74 bool showAlleyCutscene();
75 bool showAlleyCutscene3DO();
80 bool showStreetCutscene();
81 bool showStreetCutscene3DO();
86 bool showOfficeCutscene();
87 bool showOfficeCutscene3DO();
Definition: detection.h:34
void eraseBrumwellMirror()
void showOpening() override
Definition: animation.h:29
void flushBrumwellMirror()
bool play3doMovie(const Common::Path &filename, const Common::Point &pos, bool isPortrait=false)
Definition: sherlock.h:76
void showScummVMRestoreDialog()
Definition: scalpel_darts.h:33
void showScummVMSaveDialog()
void initialize() override
void startScene() override