22#ifndef SHERLOCK_SCALPEL_H
23#define SHERLOCK_SCALPEL_H
25#include "sherlock/sherlock.h"
26#include "sherlock/scalpel/scalpel_darts.h"
32extern uint BUTTON_TOP;
33extern uint BUTTON_MIDDLE;
34extern uint BUTTON_BOTTOM;
35extern uint COMMAND_FOREGROUND;
36extern uint COMMAND_HIGHLIGHTED;
37extern uint COMMAND_NULL;
38extern uint INFO_FOREGROUND;
39extern uint INFO_BACKGROUND;
40extern uint INV_FOREGROUND;
41extern uint INV_BACKGROUND;
43extern uint INFO_BLACK;
44extern uint BORDER_COLOR;
45extern uint COMMAND_BACKGROUND;
46extern uint BUTTON_BACKGROUND;
47extern uint TALK_FOREGROUND;
68 bool showCityCutscene();
69 bool showCityCutscene3DO();
74 bool showAlleyCutscene();
75 bool showAlleyCutscene3DO();
80 bool showStreetCutscene();
81 bool showStreetCutscene3DO();
86 bool showOfficeCutscene();
87 bool showOfficeCutscene3DO();
Definition: scalpel_darts.h:33
void showScummVMRestoreDialog()
void eraseBrumwellMirror()
void showOpening() override
void flushBrumwellMirror()
void initialize() override
void startScene() override
void showScummVMSaveDialog()
bool play3doMovie(const Common::Path &filename, const Common::Point &pos, bool isPortrait=false)
Definition: sherlock.h:206
Definition: detection.h:34