Public Member Functions | |
| const char * | getName () const override |
| Common::Error | createInstance (OSystem *syst, Engine **engine, const ADGameDescription *desc) const override |
| bool | hasFeature (MetaEngineFeature f) const override |
| GUI::OptionsContainerWidget * | buildEngineOptionsWidget (GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const override |
| void | registerDefaultSettings (const Common::String &target) const override |
| Common::KeymapArray | initKeymaps (const char *target) const override |
| SaveStateList | listSaves (const char *target) const override |
Public Member Functions inherited from AdvancedMetaEngineBase | |
| Common::Error | createInstance (OSystem *syst, Engine **engine, const DetectedGame &gameDescriptor, const void *metaEngineDescriptor) override |
| Common::String | getGameId (const char *target) const |
| virtual ADDetectedGame | fallbackDetectExtern (uint md5Bytes, const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra=nullptr) const |
| bool | getFilePropertiesExtern (uint md5Bytes, const FileMap &allFiles, MD5Properties md5prop, const Common::Path &fname, FileProperties &fileProps) const |
Public Member Functions inherited from MetaEngine | |
| SaveStateList | listSaves (const char *target, bool saveMode) const |
| virtual int | getAutosaveSlot () const |
| virtual int | getMaximumSaveSlot () const |
| virtual bool | removeSaveState (const char *target, int slot) const |
| virtual SaveStateDescriptor | querySaveMetaInfos (const char *target, int slot) const |
| virtual Common::String | getSavegameFile (int saveGameIdx, const char *target=nullptr) const |
| Common::String | getSavegameFilePattern (const char *target=nullptr) const |
| virtual Common::AchievementsPlatform | getAchievementsPlatform (const Common::String &target) const |
| virtual const Common::AchievementsInfo | getAchievementsInfo (const Common::String &target) const |
| virtual const Common::AchievementDescriptionList * | getAchievementDescriptionList () const |
| void | appendExtendedSave (Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc, bool isAutosave) |
| void | appendExtendedSaveToStream (Common::WriteStream *saveFile, uint32 playtime, Common::String desc, bool isAutosave, uint32 offset=0) |
| bool | copySaveFileToFreeSlot (const char *target, int slot) |
|
overridevirtual |
Return the name of the engine plugin based on the engineID.
The engineID must match the one from MetaEngine.
Implements AdvancedMetaEngineBase.
|
overridevirtual |
Determine whether the engine supports the specified MetaEngine feature.
Used by e.g. the launcher to determine whether to enable the Load button.
Reimplemented from MetaEngine.
|
overridevirtual |
Return a GUI widget container for configuring the specified target options.
Engines can build custom option dialogs from here.
Engines that don't have an Engine tab in the Edit Game dialog, or that use ExtraGuiOptions in MetaEngineDetection can return nullptr.
| boss | The widget or dialog that the returned widget is a child of. |
| name | The name that the returned widget must use. |
| target | Name of a config manager target. |
Reimplemented from MetaEngine.
|
overridevirtual |
Register the default values for the settings that the engine uses into the configuration manager.
| target | Name of a config manager target. |
Reimplemented from MetaEngine.
|
overridevirtual |
Return the keymap used by the target.
Reimplemented from MetaEngine.
|
overridevirtual |
Return a list of all save states associated with the given target.
The returned list is guaranteed to be sorted by slot numbers. That means smaller slot numbers are always stored before bigger slot numbers.
The caller must ensure that this (Meta)Engine is responsible for the specified target. This is done by using findGame on it respectively on the associated gameid from the relevant ConfMan entry, if present.
The default implementation returns an empty list.
| target | Name of a config manager target. |
Reimplemented from MetaEngine.