22 #ifndef NEVERHOOD_MODULES_MODULE2000_SPRITES_H 23 #define NEVERHOOD_MODULES_MODULE2000_SPRITES_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 35 uint32 xHandleMessage(
int messageNum,
const MessageParam ¶m)
override;
Definition: background.h:30
Definition: neverhood.h:60
Definition: module2000_sprites.h:31