22 #ifndef LASTEXPRESS_VASSILI_H 23 #define LASTEXPRESS_VASSILI_H 25 #include "lastexpress/entities/entity.h" 29 class LastExpressEngine;
39 DECLARE_FUNCTION(
reset)
46 DECLARE_FUNCTION_1(
draw,
const char *sequence)
54 DECLARE_VFUNCTION_2(
savegame, SavegameType savegameType, uint32 param)
59 DECLARE_VFUNCTION(chapter1)
64 DECLARE_FUNCTION(chapter1Handler)
66 DECLARE_FUNCTION(inBed)
67 DECLARE_FUNCTION(function7)
68 DECLARE_FUNCTION(function8)
69 DECLARE_FUNCTION(function9)
70 DECLARE_FUNCTION(seizure)
71 DECLARE_FUNCTION(drawInBed)
76 DECLARE_VFUNCTION(chapter2)
78 DECLARE_FUNCTION(sleeping)
83 DECLARE_VFUNCTION(chapter3)
85 DECLARE_FUNCTION(stealEgg)
90 DECLARE_VFUNCTION(chapter4)
95 DECLARE_FUNCTION(chapter4Handler)
100 DECLARE_VFUNCTION(chapter5)
105 #endif // LASTEXPRESS_VASSILI_H void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
Definition: animation.h:45
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)