ScummVM API documentation
vassili.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_VASSILI_H
23 #define LASTEXPRESS_VASSILI_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Vassili : public Entity {
32 public:
33  Vassili(LastExpressEngine *engine);
34  ~Vassili() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
46  DECLARE_FUNCTION_1(draw, const char *sequence)
47 
48 
54  DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
55 
56 
59  DECLARE_VFUNCTION(chapter1)
60 
61 
64  DECLARE_FUNCTION(chapter1Handler)
65 
66  DECLARE_FUNCTION(inBed)
67  DECLARE_FUNCTION(function7)
68  DECLARE_FUNCTION(function8)
69  DECLARE_FUNCTION(function9)
70  DECLARE_FUNCTION(seizure)
71  DECLARE_FUNCTION(drawInBed)
72 
73 
76  DECLARE_VFUNCTION(chapter2)
77 
78  DECLARE_FUNCTION(sleeping)
79 
80 
83  DECLARE_VFUNCTION(chapter3)
84 
85  DECLARE_FUNCTION(stealEgg)
86 
87 
90  DECLARE_VFUNCTION(chapter4)
91 
92 
95  DECLARE_FUNCTION(chapter4Handler)
96 
97 
100  DECLARE_VFUNCTION(chapter5)
101 };
102 
103 } // End of namespace LastExpress
104 
105 #endif // LASTEXPRESS_VASSILI_H
void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
Definition: animation.h:45
Definition: entity.h:919
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
Definition: vassili.h:31
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)