ScummVM API documentation
room.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CHEWY_ROOM_H
23#define CHEWY_ROOM_H
24
25#include "chewy/detail.h"
26#include "chewy/mcga_graphics.h"
27#include "chewy/object_extra.h"
28
29namespace Chewy {
30
31#define ANI_HIDE 0
32#define ANI_SHOW 1
33#define SURIMY_OBJ 0
34
35extern const int16 SURIMY_TAF19_PHASES[4][2];
36
37#define MAX_ABLAGE 4
38
39#define ABLAGE_BLOCK_SIZE 64000l
40
42protected:
43 static void topEntry();
44 static void leftEntry();
45 static void rightEntry();
46
47 static void setup_func();
48};
49
50struct RaumBlk {
51 byte *LowPalMem;
52 const char *InvFile;
53 const char *DetFile;
54 byte **InvSprAdr;
55
56 RoomMovObject *Rmo;
58
59 int16 AkAblage;
60 byte **_detImage;
61 int16 *DetKorrekt;
62 TafInfo *Fti;
63 int16 AadLoad;
64};
65
66struct RaumTimer {
67 int16 _timerStart;
68 int16 _timerMaxNr;
69
70 uint8 _objNr[MAX_ROOM_TIMER];
71 uint8 _timerNr[MAX_ROOM_TIMER];
72};
73
74class Room {
75public:
76 Room();
77 ~Room();
78
79 void loadRoom(RaumBlk *Rb, int16 room_nr, GameState *player);
80 int16 load_tgp(int16 nr, RaumBlk *Rb, int16 tgp_idx, bool loadBarriers, const char *fileName);
81 byte *get_ablage(int16 nr);
82 byte **get_ablage();
83 void set_timer_start(int16 timer_start);
84 void add_timer_new_room();
85 void del_timer_old_room();
86 int16 set_timer(int16 ani_nr, int16 timer_end);
87 void set_timer_status(int16 ani_nr, int16 status);
88 void set_zoom(int16 zoom);
89 void set_pal(const byte *src_pal, byte *dest_pal);
90 void set_ak_pal(RaumBlk *Rb);
91 void calc_invent(RaumBlk *Rb, GameState *player);
92
93 RaumTimer _roomTimer;
94 RoomInfo *_roomInfo;
95 BarrierResource *_barriers;
96
97private:
98 void init_ablage();
99 void free_ablage();
100 int16 get_ablage(int16 pic_nr, uint32 pic_size);
101 int16 get_ablage_g1(int16 ablage_bedarf, int16 ak_pos);
102 void set_ablage_info(int16 ablagenr, int16 bildnr, uint32 pic_size);
103
104 int16 _akAblage;
105 int16 _lastAblageSave;
106
107 byte *_ablage[MAX_ABLAGE];
108 byte *_ablagePal[MAX_ABLAGE];
109 int16 _ablageInfo[MAX_ABLAGE][2];
110};
111
112void load_chewy_taf(int16 taf_nr);
113extern void switchRoom(int16 nr);
114extern void calc_person_look();
115
116} // namespace Chewy
117
118#endif
Definition: resource.h:229
Definition: room.h:41
Definition: room.h:74
Definition: types.h:378
Definition: room.h:50
Definition: room.h:66
Definition: detail.h:38
Definition: object_extra.h:47
Definition: object_extra.h:81
Definition: ngstypes.h:29