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void | loadRoom (RaumBlk *Rb, int16 room_nr, GameState *player) |
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int16 | load_tgp (int16 nr, RaumBlk *Rb, int16 tgp_idx, bool loadBarriers, const char *fileName) |
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byte * | get_ablage (int16 nr) |
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byte ** | get_ablage () |
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void | set_timer_start (int16 timer_start) |
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void | add_timer_new_room () |
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void | del_timer_old_room () |
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int16 | set_timer (int16 ani_nr, int16 timer_end) |
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void | set_timer_status (int16 ani_nr, int16 status) |
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void | set_zoom (int16 zoom) |
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void | set_pal (const byte *src_pal, byte *dest_pal) |
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void | set_ak_pal (RaumBlk *Rb) |
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void | calc_invent (RaumBlk *Rb, GameState *player) |
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The documentation for this class was generated from the following file: