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| BbdouInventory (IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou) |
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void | registerInventoryBag (uint32 sceneId) |
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void | registerInventoryItem (uint32 objectId, uint32 sequenceId) |
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void | registerInventorySlot (uint32 namedPointId) |
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void | addInventoryItem (uint32 objectId) |
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void | removeInventoryItem (uint32 objectId) |
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bool | hasInventoryItem (uint32 objectId) |
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void | open () |
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void | close () |
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InventoryBag * | getInventoryBag (uint32 sceneId) |
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InventoryItem * | getInventoryItem (uint32 objectId) |
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void | refresh () |
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void | buildItems (InventoryBag *inventoryBag) |
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void | clear () |
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void | cause0x1B0001 (TriggerFunction *triggerFunction, uint32 callingThreadId) |
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void | cause0x1B0002 (TriggerFunction *triggerFunction, uint32 callingThreadId) |
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void | putBackInventoryItem (uint32 objectId, Common::Point cursorPosition) |
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The documentation for this class was generated from the following file: