ScummVM API documentation
francois.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef LASTEXPRESS_FRANCOIS_H
23 #define LASTEXPRESS_FRANCOIS_H
24 
25 #include "lastexpress/entities/entity.h"
26 
27 namespace LastExpress {
28 
29 class LastExpressEngine;
30 
31 class Francois : public Entity {
32 public:
33  Francois(LastExpressEngine *engine);
34  ~Francois() override {}
35 
39  DECLARE_FUNCTION(reset)
40 
41 
46  DECLARE_FUNCTION_1(updateFromTime, uint32 time)
47 
48 
53  DECLARE_FUNCTION_1(draw, const char *sequence)
54 
55 
61  DECLARE_VFUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment)
62 
63 
69  DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment)
70 
71 
76  DECLARE_VFUNCTION_1(playSound, const char *filename)
77 
78 
84  DECLARE_VFUNCTION_2(savegame, SavegameType savegameType, uint32 param)
85 
86 
92  DECLARE_FUNCTION_2(doWalk, CarIndex car, EntityPosition entityPosition)
93 
94  DECLARE_FUNCTION(exitCompartment)
95  DECLARE_FUNCTION(enterCompartment)
96  DECLARE_FUNCTION_1(rampage, TimeValue timeValue)
97  DECLARE_FUNCTION(takeWalk)
98  DECLARE_FUNCTION(haremVisit)
99  DECLARE_FUNCTION_3(chaseBeetle, ObjectIndex compartment, EntityPosition entityPosition, const char *str)
100  DECLARE_FUNCTION(findCath)
101  DECLARE_FUNCTION(letsGo)
102 
103 
106  DECLARE_VFUNCTION(chapter1)
107 
108 
111  DECLARE_FUNCTION(chapter1Handler)
112  DECLARE_FUNCTION(inCompartment)
113  DECLARE_FUNCTION(function20)
114 
115 
118  DECLARE_VFUNCTION(chapter2)
119 
120 
123  DECLARE_FUNCTION(atBreakfast)
124  DECLARE_FUNCTION(withMama)
125 
126 
129  DECLARE_VFUNCTION(chapter3)
130 
131 
134  DECLARE_FUNCTION(chapter3Handler)
135 
136 
139  DECLARE_VFUNCTION(chapter4)
140 
141 
144  DECLARE_FUNCTION(chapter4Handler)
145 
146 
149  DECLARE_VFUNCTION(chapter5)
150 
151 
154  DECLARE_FUNCTION(chapter5Handler)
155  DECLARE_FUNCTION(function30)
156 
157  DECLARE_NULL_FUNCTION()
158 
159 private:
160  bool timeCheckCallbackCompartment(TimeValue timeValue, uint &parameter, byte callback, ObjectIndex compartment, EntityPosition position, const char* sequenceSuffix);
161  bool timeCheckCallback(TimeValue timeValue, uint &parameter, byte callback, TimeValue timeValue2);
162 };
163 
164 } // End of namespace LastExpress
165 
166 #endif // LASTEXPRESS_FRANCOIS_H
void updateFromTime(const SavePoint &savepoint)
void savegame(const SavePoint &savepoint)
Definition: lastexpress.h:69
Definition: animation.h:45
Definition: entity.h:919
void draw(const SavePoint &savepoint, bool handleExcuseMe=false)
void reset(const SavePoint &savepoint, ClothesIndex maxClothes=kClothesDefault, bool resetItem=false)
void playSound(const SavePoint &savepoint, bool resetItem=false, SoundFlag flag=kSoundVolumeEntityDefault)
Definition: francois.h:31
void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1=kPositionNone, EntityPosition position2=kPositionNone, CarIndex car=kCarNone, ObjectIndex compartment=kObjectNone, bool alternate=false, bool updateLocation=false)