This is the complete list of members for hpl::cNode2D, including all inherited members.
| AddEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
| ClearEntities() (defined in hpl::iNode) | hpl::iNode | |
| cNode2D() (defined in hpl::cNode2D) | hpl::cNode2D | |
| CreateChild() (defined in hpl::cNode2D) | hpl::cNode2D | virtual |
| CreateChild2D() (defined in hpl::cNode2D) | hpl::cNode2D | |
| CreateSaveData() | hpl::iNode | inlinevirtual |
| GetChildIterator() (defined in hpl::iNode) | hpl::iNode | |
| GetEntityIterator() (defined in hpl::iNode) | hpl::iNode | |
| GetPosition() (defined in hpl::cNode2D) | hpl::cNode2D | inline |
| GetRotation() (defined in hpl::cNode2D) | hpl::cNode2D | inline |
| GetSaveObjectId() | hpl::iSaveObject | inline |
| GetScale() (defined in hpl::cNode2D) | hpl::cNode2D | inline |
| iNode() (defined in hpl::iNode) | hpl::iNode | inline |
| IsActive() (defined in hpl::iNode) | hpl::iNode | inline |
| iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | |
| IsSaved() (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| LoadFromSaveData(iSaveData *apSaveData) | hpl::iNode | virtual |
| mbActive (defined in hpl::iNode) | hpl::iNode | protected |
| mlstEntity (defined in hpl::iNode) | hpl::iNode | protected |
| mlstNode (defined in hpl::iNode) | hpl::iNode | protected |
| mpSaveData (defined in hpl::iSaveObject) | hpl::iSaveObject | protected |
| RemoveEntity(iEntity *apEntity) (defined in hpl::iNode) | hpl::iNode | |
| SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) | hpl::iNode | virtual |
| SaveToSaveData(iSaveData *apSaveData) | hpl::iNode | virtual |
| SetActive(bool abX) (defined in hpl::iNode) | hpl::iNode | inline |
| SetIsSaved(bool abX) (defined in hpl::iSaveObject) | hpl::iSaveObject | inline |
| SetPosition(cVector3f avPos) (defined in hpl::cNode2D) | hpl::cNode2D | |
| SetRotation(cVector3f avRot) (defined in hpl::cNode2D) | hpl::cNode2D | |
| SetScale(cVector3f avScale) (defined in hpl::cNode2D) | hpl::cNode2D | |
| SetVisible(bool abX, bool abCascade) (defined in hpl::iNode) | hpl::iNode | |
| ~cNode2D() (defined in hpl::cNode2D) | hpl::cNode2D | virtual |
| ~iNode() (defined in hpl::iNode) | hpl::iNode | virtual |
| ~iSaveObject() (defined in hpl::iSaveObject) | hpl::iSaveObject | virtual |