28 #ifndef GAME_TRIGGER_HANDLER_H 29 #define GAME_TRIGGER_HANDLER_H 31 #include "hpl1/engine/engine.h" 33 #include "hpl1/penumbra-overture/GameTypes.h" 49 int GetPrio() {
return mlPrio; }
50 float GetTimeCount() {
return mfTimeCount; }
51 eGameTriggerType GetType() {
return mType; }
53 float GetRadius() {
return mfRadius; }
54 void SetRadius(
float afX);
58 virtual tString GetEntityType() {
return "GameTrigger"; }
63 eGameTriggerType mType;
70 typedef tGameTriggerMap::iterator tGameTriggerMapIt;
80 int alPrio,
float afTime,
float afRadius);
83 void Update(
float afTimeStep);
93 #endif // GAME_TRIGGER_HANDLER_H
Definition: TriggerHandler.h:42
Definition: BoundingVolume.h:71
Definition: multimap.h:34
Definition: TriggerHandler.h:74
Definition: Updateable.h:35
Definition: Entity3D.h:81
Definition: MapHandler.h:155