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| cTriggerHandler (cInit *apInit) |
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cGameTrigger * | Add (cGameTrigger *apTrigger, eGameTriggerType aType, const cVector3f &avLocalPos, int alPrio, float afTime, float afRadius) |
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void | OnStart () |
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void | Update (float afTimeStep) |
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void | Reset () |
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| iUpdateable (const tString &asName) |
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virtual void | OnDraw () |
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virtual void | OnPostSceneDraw () |
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virtual void | OnPostGUIDraw () |
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virtual void | OnPostBufferSwap () |
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virtual void | OnExit () |
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const tString & | GetName () |
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The documentation for this class was generated from the following file: