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| SaveManager (LastExpressEngine *engine) |
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void | writeSavePoint (CVCRFile *file, int saveType, int entityIndex, int value) |
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void | readSavePoint (CVCRFile *savegameData, int *saveType, uint8 *entity, int *saveEvent, bool skipSoundLoading) |
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void | validateSaveFile (bool flag) |
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bool | checkFileHeader (SVCRFileHeader *fileHeader) |
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bool | checkSavePointHeader (SVCRSavePointHeader *savePointHeader) |
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void | continueGame () |
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void | startRewoundGame () |
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bool | fileExists (const char *filename) |
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bool | removeSavegame (const char *filename) |
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bool | renameSavegame (const char *oldName, const char *newName) |
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The documentation for this class was generated from the following file: