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uint16 | readUint16 (byte *addr, byte addrMode) |
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void | writeUint16 (byte *addr, uint16 value, byte addrMode) |
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void | loadModuleBase (ModuleData &module, const ByteArray &resourceData) |
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bool | runThread (ScriptThread &thread) |
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void | setThreadEntrypoint (ScriptThread *thread, int entrypointNumber) |
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void | setupScriptOpcodeList () |
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void | opDummy (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opNextBlock (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opDup (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opDrop (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opZero (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opOne (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opConstInt (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opStrLit (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opGetFlag (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opGetByte (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opGetInt (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPutFlag (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPutByte (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPutInt (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPutFlagV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPutByteV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPutIntV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCall (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCallNear (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCallFar (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCcall (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCcallV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCallMember (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCallMemberV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opEnter (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opReturn (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opReturnV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmp (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpTrueV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpFalseV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpTrue (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpFalse (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpSwitch (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpRandom (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opNegate (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opNot (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opCompl (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opIncV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opDecV (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPostInc (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opPostDec (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opAdd (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opSub (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opMul (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opDiv (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opMod (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opEq (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opNe (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opGt (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opLt (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opGe (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opLe (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opRsh (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opLsh (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opAnd (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opOr (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opXor (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opLAnd (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opLOr (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opLXor (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opSpeak (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opDialogBegin (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opDialogEnd (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opReply (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opAnimate (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | opJmpSeedRandom (ScriptThread *thread, Common::SeekableReadStream *scriptS, bool &stopParsing, bool &breakOut) |
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void | setupITEScriptFuncList () |
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void | setupIHNMScriptFuncList () |
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void | sfPutString (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfWait (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfTakeObject (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfIsCarried (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfStatusBar (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfMainMode (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptWalkTo (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptDoAction (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetActorFacing (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfStartBgdAnim (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfStopBgdAnim (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfLockUser (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPreDialog (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfKillActorThreads (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfFaceTowards (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetFollower (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptGotoScene (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetObjImage (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetObjName (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetObjImage (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetNumber (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptOpenDoor (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptCloseDoor (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetBgdAnimSpeed (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfCycleColors (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfDoCenterActor (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfStartBgdAnimSpeed (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptWalkToAsync (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfEnableZone (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetActorState (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptMoveTo (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSceneEq (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfDropObject (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfFinishBgdAnim (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSwapActors (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSimulSpeech (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptWalk (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfCycleFrames (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetFrame (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetPortrait (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetProtagPortrait (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfChainBgdAnim (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptSpecialWalk (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlaceActor (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfCheckUserInterrupt (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptWalkRelative (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptMoveRelative (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSimulSpeech2 (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlacard (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlacardOff (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetProtagState (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfResumeBgdAnim (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfThrowActor (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfWaitWalk (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptSceneID (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfChangeActorScene (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptClimb (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetDoorState (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetActorZ (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptText (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetActorX (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetActorY (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfEraseDelta (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlayMusic (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPickClimbOutPos (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfTossRif (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfShowControls (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfShowMap (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPuzzleWon (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfEnableEscape (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlaySound (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlayLoopedSound (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetDeltaFrame (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfShowProtect (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfProtectResult (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfRand (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfFadeMusic (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptStartCutAway (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfReturnFromCutAway (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfEndCutAway (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetMouseClicks (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfResetMouseClicks (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfWaitFrames (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptFade (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPlayVoice (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfVstopFX (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfVstopLoopedFX (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfDemoIsInteractive (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfVsetTrack (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfDebugShowData (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfNull (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfWaitFramesEsc (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPsychicProfile (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfPsychicProfileOff (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetSpeechBox (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetChapterPoints (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetPortraitBgColor (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptStartVideo (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptReturnFromVideo (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfScriptEndVideo (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfShowIHNMDemoHelpBg (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfAddIHNMDemoHelpTextLine (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfShowIHNMDemoHelpPage (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfGetPoints (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetGlobalFlag (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfDemoSetInteractive (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfClearGlobalFlag (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfTestGlobalFlag (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfSetPoints (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfQueueMusic (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfDisableAbortSpeeches (ScriptThread *thread, int nArgs, bool &disContinue) |
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void | sfStub (const char *name, ScriptThread *thread, int nArgs) |
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