ScummVM API documentation
module.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 // TODO: I couldn't come up with a better name than 'Module' so far
23 
24 #ifndef NEVERHOOD_MODULE_H
25 #define NEVERHOOD_MODULE_H
26 
27 #include "neverhood/neverhood.h"
28 #include "neverhood/background.h"
29 #include "neverhood/entity.h"
30 #include "neverhood/graphics.h"
31 #include "neverhood/mouse.h"
32 #include "neverhood/palette.h"
33 #include "neverhood/screen.h"
34 
35 namespace Neverhood {
36 
37 class NavigationScene;
38 
39 enum SceneType {
40  kSceneTypeNormal,
41  kSceneTypeSmacker,
42  kSceneTypeNavigation
43 };
44 
45 class Module : public Entity {
46 public:
47  Module(NeverhoodEngine *vm, Module *parentModule);
48  ~Module() override;
49  void draw() override;
50  SceneType getSceneType() { return _sceneType; }
51 
52  Entity *_childObject;
53 protected:
54  Module *_parentModule;
55  bool _done;
56  uint32 _moduleResult;
57  SceneType _sceneType;
58  int _navigationAreaType;
59  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
60  NavigationScene *navigationScene();
61  void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL);
62  void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort);
63  void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort);
64  void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash);
65  void createDemoScene();
66  bool updateChild();
67  void leaveModule(uint32 result);
68 };
69 
70 } // End of namespace Neverhood
71 
72 #endif /* NEVERHOOD_MODULE_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: entity.h:42
Definition: entity.h:77
Definition: module.h:45
Definition: navigationscene.h:32