ScummVM API documentation
module.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22// TODO: I couldn't come up with a better name than 'Module' so far
23
24#ifndef NEVERHOOD_MODULE_H
25#define NEVERHOOD_MODULE_H
26
27#include "neverhood/neverhood.h"
28#include "neverhood/background.h"
29#include "neverhood/entity.h"
30#include "neverhood/graphics.h"
31#include "neverhood/mouse.h"
32#include "neverhood/palette.h"
33#include "neverhood/screen.h"
34
35namespace Neverhood {
36
37class NavigationScene;
38
39enum SceneType {
40 kSceneTypeNormal,
41 kSceneTypeSmacker,
42 kSceneTypeNavigation
43};
44
45class Module : public Entity {
46public:
47 Module(NeverhoodEngine *vm, Module *parentModule);
48 ~Module() override;
49 void draw() override;
50 SceneType getSceneType() { return _sceneType; }
51
52 Entity *_childObject;
53protected:
54 Module *_parentModule;
55 bool _done;
56 uint32 _moduleResult;
57 SceneType _sceneType;
58 int _navigationAreaType;
59 uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
60 NavigationScene *navigationScene();
61 void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL);
62 void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort);
63 void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort);
64 void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash);
65 void createDemoScene();
66 bool updateChild();
67 void leaveModule(uint32 result);
68};
69
70} // End of namespace Neverhood
71
72#endif /* NEVERHOOD_MODULE_H */
Definition: entity.h:77
Definition: module.h:45
Definition: navigationscene.h:32
Definition: neverhood.h:69
Definition: entity.h:42