#include <SaveGame.h>
Public Member Functions | |
| void | Add (iSaveObject *pObject) |
| iSaveObject * | Get (int alId) |
| cSaveObjectIterator | GetIterator () |
| void | SetUpAll (cGame *apGame) |
| void | Clear () |
| size_t | Size () |
This store all the SaveObjects created at load time.