ScummVM API documentation
locationscreen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_UI_MENU_LOCATION_SCREEN_H
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#define STARK_UI_MENU_LOCATION_SCREEN_H
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#include "engines/stark/ui/screen.h"
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#include "engines/stark/ui/window.h"
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#include "engines/stark/gfx/color.h"
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namespace
Stark
{
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namespace
Gfx {
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class
RenderEntry;
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}
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namespace
Resources {
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class
ItemVisual;
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class
Location;
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class
Sound;
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}
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class
StaticLocationWidget;
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class
StaticLocationScreen
:
public
SingleWindowScreen
{
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public
:
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StaticLocationScreen
(
Gfx::Driver
*gfx,
Cursor
*cursor,
const
char
*locationName, Screen::Name screenName);
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~
StaticLocationScreen
()
override
;
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// Screen API
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void
open()
override
;
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void
close()
override
;
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void
onScreenChanged()
override
;
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void
waitForSoundsToComplete();
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protected
:
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// Window API
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void
onMouseMove(
const
Common::Point
&pos)
override
;
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void
onClick(
const
Common::Point
&pos)
override
;
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void
onGameLoop()
override
;
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void
onRender()
override
;
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Common::Array<StaticLocationWidget *>
_widgets;
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private
:
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const
char
*_locationName;
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Resources::Location
*_location;
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int
_hoveredWidgetIndex;
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void
freeWidgets();
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};
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typedef
Common::Functor0<void>
WidgetOnClickCallback
;
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typedef
Common::Functor2<StaticLocationWidget &, const Common::Point &, void>
WidgetOnMouseMoveCallback
;
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#define CLICK_HANDLER(cls, method) new Common::Functor0Mem<void, cls>(this, &cls::method)
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#define MOVE_HANDLER(cls, method) new Common::Functor2Mem<StaticLocationWidget &, const Common::Point &, void, cls>(this, &cls::method)
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class
StaticLocationWidget
{
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public
:
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StaticLocationWidget
(
const
char
*renderEntryName, WidgetOnClickCallback *onClickCallback,
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WidgetOnMouseMoveCallback *onMouseMoveCallback);
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virtual
~
StaticLocationWidget
();
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virtual
void
render();
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virtual
bool
isMouseInside(
const
Common::Point
&mousePos)
const
;
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virtual
void
onClick();
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virtual
void
onMouseMove(
const
Common::Point
&mousePos);
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virtual
void
onMouseUp
() {}
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virtual
void
onScreenChanged();
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void
setupSounds(int16 enterSound, int16 clickSound);
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void
setTextColor(
const
Gfx::Color
&textColor);
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bool
isVisible()
const
;
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void
setVisible(
bool
visible);
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void
onGameLoop();
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void
onMouseEnter();
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void
onMouseLeave();
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protected
:
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Common::Point
getPosition()
const
;
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Gfx::RenderEntry
*_renderEntry;
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private
:
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Resources::ItemVisual
*_item;
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bool
_visible;
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Resources::Sound
*_soundMouseEnter;
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Resources::Sound
*_soundMouseClick;
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WidgetOnClickCallback *_onClick;
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WidgetOnMouseMoveCallback *_onMouseMove;
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};
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}
// End of namespace Stark
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#endif // STARK_UI_MENU_LOCATION_SCREEN_H
Stark::Resources::Location
Definition:
location.h:51
Stark::StaticLocationWidget
Definition:
locationscreen.h:92
Common::Array
Definition:
array.h:52
Stark::SingleWindowScreen
Definition:
screen.h:80
Stark::Resources::Sound
Definition:
sound.h:47
Stark::Resources::ItemVisual
Definition:
item.h:139
Stark::Gfx::Driver
Definition:
driver.h:44
Stark::Cursor
Definition:
cursor.h:45
Common::Functor0< void >
Stark::StaticLocationScreen
Definition:
locationscreen.h:46
Stark
Definition:
console.h:27
Common::Point
Definition:
rect.h:45
Stark::Gfx::Color
Definition:
color.h:30
Common::Functor2
Definition:
func.h:473
Stark::Gfx::RenderEntry
Definition:
renderentry.h:67
Stark::StaticLocationWidget::onMouseUp
virtual void onMouseUp()
Definition:
locationscreen.h:111
engines
stark
ui
menu
locationscreen.h
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