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uint32 | minTimeDelay = 500 |
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uint32 | maxTimeDelay = 2000 |
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int32 | randomMoveMinX = 0 |
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int32 | randomMoveMaxX = 0 |
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int32 | randomMoveMinY = 0 |
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int32 | randomMoveMaxY = 0 |
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int32 | randomMoveMinZ = 0 |
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int32 | randomMoveMaxZ = 0 |
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int32 | fixedPosX = 0 |
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int32 | fixedPosY = 0 |
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int32 | fixedPosZ = 0 |
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uint32 | moveStepTime = 1000 |
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int32 | numMoveSteps = 10 |
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int32 | linearMoveStartX = 0 |
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int32 | linearMoveEndX = 0 |
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int32 | linearMoveStartY = 0 |
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int32 | linearMoveEndY = 0 |
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int32 | linearMoveStartZ = 0 |
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int32 | linearMoveEndZ = 0 |
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int32 | rotateMoveStartX = 0 |
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int32 | rotateMoveStartY = 0 |
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int32 | rotateMoveStartZ = 0 |
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byte | rotateMoveAxis = kRotateAroundY |
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uint32 | minDistance = 0 |
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uint32 | maxDistance = 0 |
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The documentation for this struct was generated from the following file: