ScummVM API documentation
te_scrolling_layout.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_SCROLLING_LAYOUT_H
23#define TETRAEDGE_TE_TE_SCROLLING_LAYOUT_H
24
25#include "tetraedge/te/te_animation.h"
26#include "tetraedge/te/te_curve_anim2.h"
27#include "tetraedge/te/te_layout.h"
28#include "tetraedge/te/te_timer.h"
29#include "tetraedge/te/te_signal.h"
30
31namespace Tetraedge {
32
34public:
36 virtual ~TeScrollingLayout();
37
38 void setInertiaAnimationDuration(int duration) {
39 _inertiaAnimationDuration = duration;
40 }
41 void setInertiaAnimationCurve(const Common::Array<float> &curve) {
42 _inertiaAnimationCurve = curve;
43 }
44 void setAutoScrollDelay(uint val) {
45 _autoScrollDelay = val;
46 }
47 void setAutoScrollLoop(int loop) {
48 _autoScrollLoop = loop;
49 }
50 void setAutoScrollAnimation1Speed(float speed) {
51 _autoScrollAnimation1Speed = speed;
52 }
53 void setAutoScrollAnimation2Speed(float speed) {
54 _autoScrollAnimation2Speed = speed;
55 }
56 void setAutoScrollAnimation1Enabled(bool enabled) {
57 _autoScrollAnimation1Enabled = enabled;
58 }
59 void setAutoScrollAnimation2Enabled(bool enabled) {
60 _autoScrollAnimation2Enabled = enabled;
61 }
62 void setAutoScrollAnimation1Delay(int delay) {
63 _autoScrollAnimation1Delay = delay;
64 }
65 void setAutoScrollAnimation2Delay(int delay) {
66 _autoScrollAnimation2Delay = delay;
67 }
68 void setAutoScrollAnimation1Curve(const Common::Array<float> &curve) {
69 _autoScrollAnimation1Curve = curve;
70 }
71 void setAutoScrollAnimation2Curve(const Common::Array<float> &curve) {
72 _autoScrollAnimation2Curve = curve;
73 }
74 const TeVector3f32 &direction() const {
75 return _direction;
76 }
77 void setDirection(const TeVector3f32 &dir) {
78 _direction = dir;
79 }
80 void setMouseControl(bool val) {
81 _mouseControl = val;
82 }
83 void setEnclose(bool val) {
84 _enclose = val;
85 }
86 void setContentLayout(TeLayout *layout);
87 void setSpeed(const TeVector3f32 &speed);
88
89 bool onAutoScrollDelayTimer();
90 bool onAutoScrollAnimation1DelayTimer();
91 bool onAutoScrollAnimation2DelayTimer();
92 bool onAutoScrollAnimation1Finished();
93 bool onAutoScrollAnimation2Finished();
94 bool onMouseMove(const Common::Point &pt);
95 bool onSlideButtonDown();
96 bool onMouseLeftUp(const Common::Point &pt);
97
98 void playAutoScrollAnimation1();
99 void playAutoScrollAnimation2();
100
101 void resetScrollPosition();
102 void playAutoScroll();
103 TeVector3f32 scrollPosition();
104 void setScrollPosition(const TeVector3f32 &newpos);
105
106private:
107 int _inertiaAnimationDuration;
108 Common::Array<float> _inertiaAnimationCurve;
110
111 int _autoScrollLoop;
112 int _currentScrollLoopNo;
113
114 uint _autoScrollDelay;
115 TeTimer _autoScrollDelayTimer;
116
117 float _autoScrollAnimation1Speed;
118 float _autoScrollAnimation2Speed;
119 bool _autoScrollAnimation1Enabled;
120 bool _autoScrollAnimation2Enabled;
121 int _autoScrollAnimation1Delay;
122 int _autoScrollAnimation2Delay;
123 TeTimer _autoScrollAnimation1Timer;
124 TeTimer _autoScrollAnimation2Timer;
125 Common::Array<float> _autoScrollAnimation1Curve;
126 Common::Array<float> _autoScrollAnimation2Curve;
129
130 TeVector3f32 _direction;
131 TeVector3f32 _speed;
132 TeTimer _scrollTimer;
133 bool _mouseControl;
134 bool _enclose;
135 TeLayout *_contentLayout;
136 TeVector3f32 _contentLayoutUserPos;
137
138 TeVector2s32 _slideDownMousePos;
139 float _mouseMoveThreshold;
140
141 TeVector3f32 _lastMouseDownPos;
142 bool _insideMouseThreshold;
143
144 TeSignal0Param _posUpdatedSignal;
145};
146
147} // end namespace Tetraedge
148
149#endif // TETRAEDGE_TE_TE_SCROLLING_LAYOUT_H
Definition: te_curve_anim2.h:36
Definition: te_layout.h:35
Definition: te_scrolling_layout.h:33
Definition: te_signal.h:40
Definition: te_timer.h:33
Definition: te_vector2s32.h:31
Definition: te_vector3f32.h:33
Definition: rect.h:144