#include <engine.h>
Public Member Functions | |
void | clear () |
void | push (const Common::String target, const int slot=-1) |
bool | pop (Common::String &target, int &slot) |
bool | empty () |
Additional Inherited Members | |
Static Public Member Functions inherited from Common::Singleton< ChainedGamesManager > | |
static bool | hasInstance () |
static ChainedGamesManager & | instance () |
static void | destroy () |
Protected Types inherited from Common::Singleton< ChainedGamesManager > | |
typedef ChainedGamesManager | SingletonBaseType |
Static Protected Attributes inherited from Common::Singleton< ChainedGamesManager > | |
static ChainedGamesManager * | _singleton |
Singleton class which manages chained games.
A chained game is one that starts automatically, optionally loading a saved game, instead of returning to the launcher.
void ChainedGamesManager::clear | ( | ) |
Clear the chained games manager of any games.
void ChainedGamesManager::push | ( | const Common::String | target, |
const int | slot = -1 |
||
) |
Load a game into a slot in the chained games manager.
bool ChainedGamesManager::pop | ( | Common::String & | target, |
int & | slot | ||
) |
Pop the last game loaded into the chained games manager.
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inline |
Returns true if the chained games manager has no elements in the queue.