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| SpecificActorSensor (GameObject *o, SensorID sensorID, int16 rng, Actor *actorToSense) |
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| SpecificActorSensor (Common::InSaveFile *in, int16 ctr) |
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int32 | archiveSize () |
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void | write (Common::MemoryWriteStreamDynamic *out) |
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int16 | getType () |
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bool | check (SenseInfo &info, uint32 senseFlags) |
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| ActorSensor (GameObject *o, SensorID sensorID, int16 rng) |
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| ActorSensor (Common::InSaveFile *in, int16 ctr) |
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| ObjectSensor (GameObject *o, SensorID sensorID, int16 rng) |
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| ObjectSensor (Common::InSaveFile *in, int16 ctr) |
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bool | evaluateEvent (const GameEvent &event) |
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| Sensor (GameObject *o, SensorID sensorID, int16 rng) |
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| Sensor (Common::InSaveFile *in, int16 ctr) |
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GameObject * | getObject () |
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SensorID | thisID () |
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int16 | getRange () |
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GameObject * | _obj |
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SensorID | _id |
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int16 | _range |
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int16 | _checkCtr |
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bool | _active |
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The documentation for this class was generated from the following file: