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| Background (Font *font) |
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void | InitBackground () |
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void | DrawBackgnd () |
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void | DropBackground () |
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void | ResetBackground () |
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void | StartupBackground (CORO_PARAM, SCNHANDLE hFilm) |
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void | PlayfieldSetPos (unsigned int which, int newXpos, int newYpos) |
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void | PlayfieldGetPos (unsigned int which, int *pXpos, int *pYpos) |
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int | PlayfieldGetCenterX (unsigned int which) |
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OBJECT ** | GetPlayfieldList (unsigned int which) |
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OBJECT * | GetBgObject () |
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void | ChangePalette (SCNHANDLE hPal) |
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SCNHANDLE | BgPal () |
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void | SetDoFadeIn (bool tf) |
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bool | GetDoFadeIn () |
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SCNHANDLE | GetBgroundHandle () |
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int | BgWidth () |
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int | BgHeight () |
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void | SetBackPal (SCNHANDLE hPal) |
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int | getBgSpeed () |
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void | WaitForBG (CORO_PARAM) |
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int | _bgReels |
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OBJECT * | _pBG [10] |
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ANIM | _thisAnim [10] |
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◆ DropBackground()
void Tinsel::Background::DropBackground |
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Called before scene change.
◆ GetBgroundHandle()
SCNHANDLE Tinsel::Background::GetBgroundHandle |
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Return the current scene handle.
◆ BgWidth()
int Tinsel::Background::BgWidth |
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Return the width of the current background.
◆ BgHeight()
int Tinsel::Background::BgHeight |
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Return the height of the current background.
The documentation for this class was generated from the following file: